IEnumerator RestartEverything() { SceneManager.LoadScene("Floor 1"); yield return(new WaitForFixedUpdate()); player = Player_S.self.gameObject; AudioManager = AudioManager_S.self; canvas = Canvas_S.self; canvasAsset = Canvas_S.self.GetComponent <Canvas>(); judgingSystem = JudgingSystem_S.self; secondCamera = SecondCamera_S.self.GetComponent <Camera>(); secondCamera.enabled = false; mainCamera = Camera_S.self.GetComponent <Camera>(); level = 1; canvas.getLevelUIText().text = "level " + level; QnA_S[] array = Resources.LoadAll <QnA_S>("Questions"); // takes all the QnA_S files from Resources for (int i = 0; i < array.Length; i++) { qnaArray.Add(array[i]); } BuildLevel(); }
private void Awake() { if (self == null) { self = this; DontDestroyOnLoad(gameObject); // Basic method to remain even after scene load GameController_S.maintainedScripts.Add(gameObject); } else { Destroy(this); } }