protected virtual void ApplyHitAnimations() { JudgementBody.ScaleTo(0.9f); JudgementBody.ScaleTo(1, 500, Easing.OutElastic); this.Delay(FadeOutDelay).FadeOut(400); }
protected override void ApplyHitAnimations() { JudgementBody.ScaleTo(0.8f); JudgementBody.ScaleTo(1, 250, Easing.OutElastic); JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250); this.Delay(FadeInDuration).FadeOut(200); }
protected override void LoadComplete() { base.LoadComplete(); this.FadeInFromZero(50, Easing.OutQuint); if (Result.IsHit) { JudgementBody.ScaleTo(0.8f); JudgementBody.ScaleTo(1, 250, Easing.OutElastic); JudgementBody.Delay(50).ScaleTo(0.75f, 250); this.Delay(50).FadeOut(200); } Expire(); }
protected override void ApplyMissAnimations() { if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece)) { // this is temporary logic until mania's skin transformer returns IAnimatableJudgements JudgementBody.ScaleTo(1.6f); JudgementBody.ScaleTo(1, 100, Easing.In); JudgementBody.MoveTo(Vector2.Zero); JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); JudgementBody.RotateTo(0); JudgementBody.RotateTo(40, 800, Easing.InQuint); JudgementBody.FadeOutFromOne(800); LifetimeEnd = JudgementBody.LatestTransformEndTime; } base.ApplyMissAnimations(); }
protected override void PrepareForUse() { base.PrepareForUse(); Debug.Assert(Result != null); prepareDrawables(); bodyDrawable.ResetAnimation(); this.FadeInFromZero(FadeInDuration, Easing.OutQuint); JudgementBody.ScaleTo(1); JudgementBody.RotateTo(0); JudgementBody.MoveTo(Vector2.Zero); switch (Result.Type) { case HitResult.None: break; case HitResult.Miss: JudgementBody.ScaleTo(1.6f); JudgementBody.ScaleTo(1, 100, Easing.In); JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); JudgementBody.RotateTo(40, 800, Easing.InQuint); this.Delay(600).FadeOut(200); break; default: ApplyHitAnimations(); break; } Expire(true); }