public static JsonGameplayStats BuildJsonGameplayStats(FinalGameplayStats stats)
        {
            var jsonGameplayStats = new JsonGameplayStats();

            FillJsonGamePlayStats(jsonGameplayStats, stats);
            return(jsonGameplayStats);
        }
Example #2
0
 private static void FillJsonGamePlayStats(JsonGameplayStats jsonGameplayStats, FinalGameplayStats stats)
 {
     jsonGameplayStats.TotalDamageCount           = stats.TotalDamageCount;
     jsonGameplayStats.DirectDamageCount          = stats.DirectDamageCount;
     jsonGameplayStats.ConnectedDirectDamageCount = stats.ConnectedDirectDamageCount;
     jsonGameplayStats.CritableDirectDamageCount  = stats.CritableDirectDamageCount;
     jsonGameplayStats.CriticalRate = stats.CriticalCount;
     jsonGameplayStats.CriticalDmg  = stats.CriticalDmg;
     jsonGameplayStats.FlankingRate = stats.FlankingCount;
     jsonGameplayStats.GlanceRate   = stats.GlanceCount;
     jsonGameplayStats.Missed       = stats.Missed;
     jsonGameplayStats.Blocked      = stats.Blocked;
     jsonGameplayStats.Evaded       = stats.Evaded;
     jsonGameplayStats.Interrupts   = stats.Interrupts;
     jsonGameplayStats.Invulned     = stats.Invulned;
     jsonGameplayStats.Killed       = stats.Killed;
     jsonGameplayStats.Downed       = stats.Downed;
 }
Example #3
0
        public JsonPlayer(Player player, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc, Dictionary <string, JsonLog.DamageModDesc> damageModDesc, Dictionary <string, HashSet <long> > personalBuffs) : base(player, log, skillDesc, buffDesc)
        {
            List <PhaseData> phases = log.FightData.GetPhases(log);

            //
            Account     = player.Account;
            Weapons     = player.GetWeaponsArray(log).Select(w => w ?? "Unknown").ToArray();
            Group       = player.Group;
            Profession  = player.Prof;
            ActiveTimes = phases.Select(x => x.GetActorActiveDuration(player, log)).ToList();
            //
            Support          = player.GetPlayerSupport(log).Select(x => new JsonPlayerSupport(x)).ToArray();
            TargetDamage1S   = new List <int> [log.FightData.Logic.Targets.Count][];
            DpsTargets       = new JsonDPS[log.FightData.Logic.Targets.Count][];
            StatsTargets     = new JsonGameplayStats[log.FightData.Logic.Targets.Count][];
            TargetDamageDist = new List <JsonDamageDist> [log.FightData.Logic.Targets.Count][];
            for (int j = 0; j < log.FightData.Logic.Targets.Count; j++)
            {
                NPC target               = log.FightData.Logic.Targets[j];
                var dpsGraphList         = new List <int> [phases.Count];
                var targetDamageDistList = new List <JsonDamageDist> [phases.Count];
                for (int i = 0; i < phases.Count; i++)
                {
                    PhaseData phase = phases[i];
                    if (log.ParserSettings.RawTimelineArrays)
                    {
                        dpsGraphList[i] = player.Get1SDamageList(log, i, phase, target);
                    }
                    targetDamageDistList[i] = JsonDamageDist.BuildJsonDamageDistList(player.GetDamageLogs(target, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc);
                }
                if (log.ParserSettings.RawTimelineArrays)
                {
                    TargetDamage1S[j] = dpsGraphList;
                }
                TargetDamageDist[j] = targetDamageDistList;
                DpsTargets[j]       = player.GetDPSTarget(log, target).Select(x => new JsonDPS(x)).ToArray();
                StatsTargets[j]     = player.GetGameplayStats(log, target).Select(x => new JsonGameplayStats(x)).ToArray();
            }
            //
            BuffUptimes   = GetPlayerJsonBuffsUptime(player, player.GetBuffs(log, BuffEnum.Self), player.GetBuffsDictionary(log), log, buffDesc, personalBuffs);
            SelfBuffs     = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.Self), log, buffDesc);
            GroupBuffs    = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.Group), log, buffDesc);
            OffGroupBuffs = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.OffGroup), log, buffDesc);
            SquadBuffs    = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.Squad), log, buffDesc);
            //
            BuffUptimesActive   = GetPlayerJsonBuffsUptime(player, player.GetActiveBuffs(log, BuffEnum.Self), player.GetBuffsDictionary(log), log, buffDesc, personalBuffs);
            SelfBuffsActive     = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.Self), log, buffDesc);
            GroupBuffsActive    = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.Group), log, buffDesc);
            OffGroupBuffsActive = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.OffGroup), log, buffDesc);
            SquadBuffsActive    = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.Squad), log, buffDesc);
            //
            List <Consumable> consumables = player.GetConsumablesList(log, 0, log.FightData.FightEnd);

            if (consumables.Any())
            {
                Consumables = new List <JsonConsumable>();
                foreach (Consumable food in consumables)
                {
                    if (!buffDesc.ContainsKey("b" + food.Buff.ID))
                    {
                        buffDesc["b" + food.Buff.ID] = new JsonLog.BuffDesc(food.Buff);
                    }
                    Consumables.Add(new JsonConsumable(food));
                }
            }
            //
            List <DeathRecap> deathRecaps = player.GetDeathRecaps(log);

            if (deathRecaps.Any())
            {
                DeathRecap = deathRecaps.Select(x => new JsonDeathRecap(x)).ToList();
            }
            //
            DamageModifiers       = JsonDamageModifierData.GetDamageModifiers(player.GetDamageModifierStats(log, null), log, damageModDesc);
            DamageModifiersTarget = JsonDamageModifierData.GetDamageModifiersTarget(player, log, damageModDesc);
        }