Example #1
0
        private void WriteCppPropertiesFile()
        {
            JsonFile OutFile = new JsonFile();

            List <string> PathList = new List <string>();

            foreach (ProjectFile Project in GeneratedProjectFiles)
            {
                foreach (ProjectFile.SourceFile SourceFile in Project.SourceFiles)
                {
                    if (SourceFile.Reference.GetExtension() == ".h")
                    {
                        string Path = "${workspaceRoot}/" + SourceFile.Reference.Directory.MakeRelativeTo(UnrealBuildTool.RootDirectory).Replace('\\', '/');
                        if (!PathList.Contains(Path))
                        {
                            PathList.Add(Path);
                        }
                    }
                }
            }

            PathList.Sort();

            string[] Paths = PathList.ToArray();

            OutFile.BeginRootObject();
            {
                OutFile.BeginArray("configurations");
                {
                    OutFile.BeginObject();
                    {
                        OutFile.AddField("name", "Win32");

                        OutFile.BeginArray("includePath");
                        {
                            foreach (var Path in Paths)
                            {
                                OutFile.AddUnnamedField(Path);
                            }
                        }
                        OutFile.EndArray();

                        OutFile.BeginArray("defines");
                        {
                            OutFile.AddUnnamedField("_DEBUG");
                            OutFile.AddUnnamedField("UNICODE");
                        }
                        OutFile.EndArray();
                    }
                    OutFile.EndObject();
                }
                OutFile.EndArray();
            }
            OutFile.EndRootObject();

            OutFile.Write(FileReference.Combine(VSCodeDir, "c_cpp_properties.json"));
        }
Example #2
0
        private void WriteTasksFile()
        {
            JsonFile OutFile = new JsonFile();

            OutFile.BeginRootObject();
            {
                OutFile.AddField("version", "2.0.0");

                OutFile.BeginArray("tasks");
                {
                    string[] Commands = { "Build", "Clean" };

                    foreach (ProjectFile Project in AllProjectFiles)
                    {
                        if (Project.ProjectFilePath.GetExtension().Contains(ProjectFileExtension))
                        {
                            List <PlatformAndConfigToBuild> ToBuildList = new List <PlatformAndConfigToBuild>();
                            GatherBuildTargets(Project, ToBuildList);

                            foreach (PlatformAndConfigToBuild ToBuild in ToBuildList)
                            {
                                foreach (string Command in Commands)
                                {
                                    string        TaskName      = $"{ToBuild.ProjectName} {ToBuild.Platform.ToString()} {ToBuild.Config} {Command}";
                                    List <string> ExtraParams   = new List <string>();
                                    string        BatchFilename = null;

                                    switch (HostPlatform)
                                    {
                                    case UnrealTargetPlatform.Win64:
                                    {
                                        BatchFilename = "${workspaceRoot}/Engine/Build/BatchFiles/" + Command + ".bat";
                                        break;
                                    }

                                    case UnrealTargetPlatform.Mac:
                                    {
                                        BatchFilename = "${workspaceRoot}/Engine/Build/BatchFiles/Mac/Buiild.sh";
                                        break;
                                    }

                                    case UnrealTargetPlatform.Linux:
                                    {
                                        BatchFilename = "${workspaceRoot}/Engine/Build/BatchFiles/Linux/Build.sh";
                                        break;
                                    }
                                    }

                                    OutFile.BeginObject();
                                    {
                                        OutFile.AddField("taskName", TaskName);
                                        OutFile.AddField("command", BatchFilename);
                                        OutFile.BeginArray("args");
                                        {
                                            OutFile.AddUnnamedField(ToBuild.ProjectName);
                                            OutFile.AddUnnamedField(ToBuild.Platform.ToString());
                                            OutFile.AddUnnamedField(ToBuild.Config.ToString());
                                            OutFile.AddUnnamedField("-waitmutex");

                                            foreach (string ExtraParam in ExtraParams)
                                            {
                                                OutFile.AddUnnamedField(ExtraParam);
                                            }
                                        }
                                        OutFile.EndArray();
                                        OutFile.AddField("problemMatcher", "$msCompile");
                                    }
                                    OutFile.EndObject();
                                }
                            }
                        }
                        else if (Project.ProjectFilePath.GetExtension() == ".csproj")
                        {
                            string CSProjectPath = Project.ProjectFilePath.MakeRelativeTo(UnrealBuildTool.RootDirectory).ToString().Replace('\\', '/');
                            foreach (ProjectTarget Target in Project.ProjectTargets)
                            {
                                UnrealTargetConfiguration[] CSharpConfigs = { UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development };
                                foreach (UnrealTargetConfiguration Config in CSharpConfigs)
                                {
                                    foreach (string Command in Commands)
                                    {
                                        string TaskName = $"{Project.ProjectFilePath.GetFileNameWithoutExtension()} {HostPlatform} {Config} {Command}";

                                        OutFile.BeginObject();
                                        {
                                            OutFile.AddField("taskName", TaskName);
                                            if (HostPlatform == UnrealTargetPlatform.Win64)
                                            {
                                                OutFile.AddField("command", "dotnet");
                                            }
                                            else
                                            {
                                                OutFile.AddField("command", "xbuild");
                                            }
                                            OutFile.BeginArray("args");
                                            {
                                                if (HostPlatform == UnrealTargetPlatform.Win64)
                                                {
                                                    OutFile.AddUnnamedField(Command.ToLower());
                                                }
                                                else
                                                {
                                                    OutFile.AddUnnamedField("/t:" + Command.ToLower());
                                                }
                                                OutFile.AddUnnamedField(CSProjectPath);
                                            }
                                            OutFile.EndArray();
                                        }
                                        OutFile.AddField("problemMatcher", "$msCompile");
                                        OutFile.EndObject();
                                    }
                                }
                            }
                        }
                    }

                    OutFile.EndArray();
                }
            }
            OutFile.EndRootObject();

            OutFile.Write(FileReference.Combine(VSCodeDir, "tasks.json"));
        }