public void BattleMath() { GameManager.instance.vm.BlockInputUI.SetActive(true); if (!PhotonNetwork.isMasterClient) { return; } int[] offensiveMainAtk = new int[offensivePlayer.Count]; int[] defendersMainAtk = new int[defendersPlayer.Count]; for (int i = 0; i < offensivePlayer.Count; i++) { offensiveMainAtk[i] = Mathf.Clamp(Random.Range(offensivePlayer[i].minAtk, offensivePlayer[i].maxAtk), 0, 100); } for (int i = 0; i < defendersPlayer.Count; i++) { defendersMainAtk[i] = Mathf.Clamp(Random.Range(defendersPlayer[i].minAtk, defendersPlayer[i].maxAtk), 0, 100); } JsonAtk json = new JsonAtk() { room = GameManager.instance.myPlayer.myRoom, defendersMainAtk = defendersMainAtk, offensiveMainAtk = offensiveMainAtk }; string jsonStr = JsonUtility.ToJson(json); photonView.RPC("BattleResult", PhotonTargets.All, jsonStr); }
public void BattleResult(string json) { JsonAtk ja = JsonUtility.FromJson <JsonAtk>(json); string room = ja.room; int[] offensiveMainAtk = ja.offensiveMainAtk; int[] defendersMainAtk = ja.defendersMainAtk; if (GameManager.instance.myPlayer.myRoom != room) { return; } StartCoroutine(BattleProcess(offensiveMainAtk, defendersMainAtk)); }