Example #1
0
 /// <summary>
 /// loads the annotations
 /// is called when the rest query has finished
 /// </summary>
 /// <param name="res">The finished web request</param>
 /// <param name="args">Additional arguments which have been passed through the rest-query</param>
 protected void Load(UnityWebRequest res, object[] args)
 {
     if (res.responseCode == 200)
     {
         JsonAnnotationArray array = JsonUtility.FromJson <JsonAnnotationArray>(res.downloadHandler.text);
         annotations = array.array;
         ShowAllAnnotations();
     }
 }
    /// <summary>
    /// saves the current set of annotations as a quiz
    /// </summary>
    /// <param name="name">The name of the quiz</param>
    public void SaveAsQuiz(string name)
    {
        string subQuizPathName = "/resources/quiz/save/" + objectInfo.ModelName + "/";

        JsonAnnotationArray array = new JsonAnnotationArray();

        array.array = annotations;

        string jsonPost = JsonUtility.ToJson(array);

        RestManager.Instance.POST(InformationManager.Instance.FullBackendAddress + subQuizPathName + name, jsonPost);
    }
Example #3
0
    /// <summary>
    /// Saves the quiz if the PlayerType is not STUDENT
    /// </summary>
    protected override void Save(bool synchronize)
    {
        if (InformationManager.Instance.playerType != PlayerType.STUDENT)
        {
            // if not student => save the quiz itself
            JsonAnnotationArray array = new JsonAnnotationArray();
            array.array = annotations;

            string jsonPost = JsonUtility.ToJson(array);
            RestManager.Instance.POST(InformationManager.Instance.FullBackendAddress + subPathSave + QuizName, jsonPost);

            // also save the gamification
            SaveGamification();
        }
    }
    /// <summary>
    /// loads the annotations
    /// is called when the rest query has finished
    /// </summary>
    /// <param name="res">The finished web request</param>
    /// <param name="args">Additional arguments which have been passed through the rest-query</param>
    protected void Load(UnityWebRequest res, object[] args)
    {
        if (res.responseCode == 200)
        {
            JsonAnnotationArray array = JsonUtility.FromJson <JsonAnnotationArray>(res.downloadHandler.text);
            annotations = array.array;
            ShowAllAnnotations();
            Debug.Log("Loaded annotations. Show them");

            if (InformationManager.Instance.playerType == PlayerType.STUDENT)
            {
            }
        }
        else
        {
            Debug.Log("Could not load annotations: " + res.error);
        }
    }
    /// <summary>
    /// saves all annotations by communicating the list of annotations to the backend
    /// </summary>
    protected virtual void Save(bool synchronize = true)
    {
        JsonAnnotationArray array = new JsonAnnotationArray();

        array.array = annotations;

        string jsonPost = JsonUtility.ToJson(array);

        RestManager.Instance.POST(InformationManager.Instance.FullBackendAddress + subPathSave, jsonPost,
                                  (req) =>
        {
            if (synchronize && CustomMessages.Instance != null)
            {
                CustomMessages.Instance.SendAnnotationsUpdated(objectInfo.ModelName);
            }
        }
                                  );
    }