public override void JoystickReleased(Joystick sender, Joystick.JoystickState state) { //ConsoleDisplayN18.Write("Selected " + _menu.CursorLine); //Thread.Sleep(1000); //_menu.Draw(); SelectState(_menu.CursorLine); }
public override void JoystickReleased(Joystick sender, Joystick.JoystickState state) { if (MainHandle.ButtonLeft.IsLedOn) { MainHandle.ButtonLeft.TurnLEDOff(); } else { MainHandle.ButtonLeft.TurnLEDOn(); } if (MainHandle.ButtonRight.IsLedOn) { MainHandle.ButtonRight.TurnLEDOff(); } else { MainHandle.ButtonRight.TurnLEDOn(); } }
void joystick_JoystickReleased(Joystick sender, Joystick.JoystickState state) { }
void joystick_JoystickPressed(Joystick sender, Joystick.JoystickState state) { }
public virtual void JoystickReleased(Joystick sender, Joystick.JoystickState state) { }
public virtual void JoystickPressed(Joystick sender, Joystick.JoystickState state) { }
void joystick_JoystickReleased(Joystick sender, Joystick.JoystickState state) { ResetGame(); }
void joystick_JoystickPressed(Joystick sender, Joystick.JoystickState state) { this.led7r.Animate(500, true, true, false); Debug.Print("Joystick pressed! Reseting Network Credentials!"); hgd.ResetNetworkCredentials(); }
public override void JoystickReleased(Joystick sender, Joystick.JoystickState state) { Clear(); _IsDetails = !_IsDetails; Draw(); }