void Update() { Joystick.DPadDirection curDPadDirection = joystick.GetDPadDirection(); Debug.Log("Direction: " + curDPadDirection.ToString()); Vector3 moveVector = (transform.right * joystick.Horizontal + transform.forward * joystick.Vertical).normalized; transform.Translate(moveVector * moveSpeed * Time.deltaTime); }
public JoystickState(JoystickState state) { this.direction = state.direction; this.state = state.state; }