Example #1
0
    void Awake()
    {
        moveX = 0.0f;
        moveY = 0.0f;

        joypadManager = new JoypadManager(SynchronizationContext.Current);
        joypadManager.DidFindDevice 		+= new JoypadManager.DidFindDeviceHandler(JoypadManager_DidFindDevice);
        joypadManager.DidLoseDevice 		+= new JoypadManager.DidLoseDeviceHandler(JoypadManager_DidLoseDevice);
        joypadManager.DeviceDidConnect 		+= new JoypadManager.DeviceDidConnectHandler(JoypadManager_DeviceDidConnect);
        joypadManager.DeviceDidDisconnect 	+= new JoypadManager.DeviceDidDisconnectHandler(JoypadManager_DeviceDidDisconnect);

        // If you wanted to use one of the Pre-installed layouts, you would make this call:
        // joypadManager.UsePreInstalledLayout(JoyControllerIdentifier.kJoyControllerNES);

        // Otherwise, you can build up a custom layout:
        JoypadControllerLayout customLayout = new JoypadControllerLayout();
        customLayout.Name = "Unity Joypad Demo";

        if(moveWithAccelerometer)
        {
            customLayout.AddAccelerometer();
        }
        else
        {
            customLayout.AddAnalogStickWithFrame(CGRect.Make(0, 70, 240, 240), JoyInputIdentifier.kJoyInputAnalogStick1);
        }

        customLayout.AddButtonWithFrame(CGRect.Make(280, 0, 100, 320),
                                        "B",
                                        36,
                                        JoyButtonShape.kJoyButtonShapeSquare,
                                        JoyButtonColor.kJoyButtonColorBlue,
                                        JoyInputIdentifier.kJoyInputBButton);

        customLayout.AddButtonWithFrame(CGRect.Make(380, 0, 100, 320),
                                        "A",
                                        36,
                                        JoyButtonShape.kJoyButtonShapeSquare,
                                        JoyButtonColor.kJoyButtonColorBlue,
                                        JoyInputIdentifier.kJoyInputAButton);

        joypadManager.UseCustomLayout(customLayout);

        if(!joypadManager.StartFindingDevices())
        {
            print("!!! Major Problems, can't use Bonjour !!!");
        }
    }
Example #2
0
 private void JoypadManager_DidLoseDevice(JoypadManager sender, JoypadDevice device)
 {
 }
Example #3
0
 private void JoypadManager_DeviceDidDisconnect(JoypadManager sender, JoypadDevice device, uint player)
 {
     device.DidAccelerate 		-= new JoypadDevice.DidAccelerateHandler(JoypadDevice_DidAccelerate);
        	device.ButtonDown 			-= new JoypadDevice.ButtonDownHandler(JoypadDevice_ButtonDown);
        	device.ButtonUp 			-= new JoypadDevice.ButtonUpHandler(JoypadDevice_ButtonUp);
        	device.DpadButtonDown 		-= new JoypadDevice.DpadButtonDownHandler(JoypadDevice_DpadButtonDown);
        	device.DpadButtonUp 		-= new JoypadDevice.DpadButtonUpHandler(JoypadDevice_DpadButtonUp);
        	device.AnalogStickDidMove 	-= new JoypadDevice.AnalogStickDidMoveHandler(JoypadDevice_AnalogStickDidMove);
 }
Example #4
0
 /////////////////////////////////////////////////////////////////////////////////////////////////////
 private void JoypadManager_DidFindDevice(JoypadManager sender, JoypadDevice device, bool previouslyConnected)
 {
     joypadManager.ConnectToDevice(device, 1);
 }
Example #5
0
    private void JoypadManager_DeviceDidConnect(JoypadManager sender, JoypadDevice device, uint player)
    {
        joypadManager.StopFindingDevices();

        device.DidAccelerate 		+= new JoypadDevice.DidAccelerateHandler(JoypadDevice_DidAccelerate);
        device.ButtonDown 			+= new JoypadDevice.ButtonDownHandler(JoypadDevice_ButtonDown);
        device.ButtonUp 			+= new JoypadDevice.ButtonUpHandler(JoypadDevice_ButtonUp);
        device.DpadButtonDown 		+= new JoypadDevice.DpadButtonDownHandler(JoypadDevice_DpadButtonDown);
        device.DpadButtonUp 		+= new JoypadDevice.DpadButtonUpHandler(JoypadDevice_DpadButtonUp);
         		device.AnalogStickDidMove 	+= new JoypadDevice.AnalogStickDidMoveHandler(JoypadDevice_AnalogStickDidMove);
    }