// Use this for initialization void Start() { joybutton2 = FindObjectOfType <Joybutton2>(); enemigo = GetComponent <UnityEngine.AI.NavMeshAgent>(); anim = GetComponent <Animator>(); anim2 = dragon1.GetComponent <Animator>(); enemigo.nextPosition = new Vector3(0.25f, 0.1f, 0); bandera = false; }
// Use this for initialization void Start() { joystick = FindObjectOfType <Joystick>(); joybutton = FindObjectOfType <Joybutton>(); joybutton2 = FindObjectOfType <Joybutton2>(); bsalir = FindObjectOfType <Salir>(); anim = GetComponent <Animator>(); anime = enemigo.GetComponent <Animator>(); }