Example #1
0
 // Use this for initialization
 void Start()
 {
     joybutton2           = FindObjectOfType <Joybutton2>();
     enemigo              = GetComponent <UnityEngine.AI.NavMeshAgent>();
     anim                 = GetComponent <Animator>();
     anim2                = dragon1.GetComponent <Animator>();
     enemigo.nextPosition = new Vector3(0.25f, 0.1f, 0);
     bandera              = false;
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        joystick   = FindObjectOfType <Joystick>();
        joybutton  = FindObjectOfType <Joybutton>();
        joybutton2 = FindObjectOfType <Joybutton2>();
        bsalir     = FindObjectOfType <Salir>();

        anim  = GetComponent <Animator>();
        anime = enemigo.GetComponent <Animator>();
    }