public void SetDefaultAxis(string function, JoyStickAxis axis, bool inverted) { if (Settings.AxisExists(function) == false) { Settings.SetAxis(function, axis, inverted); } }
/// <summary> /// Get the axis configured for the given function. /// </summary> /// <param name="function"></param> /// <param name="inverted"></param> /// <returns></returns> public JoyStickAxis GetAxis(string function, out bool inverted, JoyStickAxis defaultAxis) { if (Settings.AxisExists(function) != false) { return(Settings.GetAxis(function, out inverted)); } else { inverted = false; return(defaultAxis); } }
public void SetAxis(string function, JoyStickAxis axis, bool inverted) { Settings.SetAxis(function, axis, inverted); }