Example #1
0
 private void ExecuteClick(JoyButtonState state, int i)
 {
     switch (state)
     {
     case JoyButtonState.Pressed:
         SimulatorMethods.KeyDown(keyCode[i]);
         CoroutineMaster.ExecuteAfterNFrames(
             1, delegate { SimulatorMethods.KeyUp(keyCode[i]); }
             );
         break;
     }
 }
Example #2
0
 public void Execute(JoyButtonState state, ButtonState btnState = ButtonState.Released)
 {
     lastState = btnState;
     for (int i = 0; i < keyType.Count; i++)
     {
         //if (i == 0)
         ExecuteByType(state, i);
         //else
         //{
         //    int index = i;
         //    CoroutineMaster.ExecuteAfterNFrames(i, delegate { ExecuteByType(state, index); });
         //}
     }
 }
Example #3
0
    private void ExecuteByType(JoyButtonState state, int i)
    {
        switch (keyType[i])
        {
        case KeyType.Click:
            ExecuteClick(state, i);
            break;

        case KeyType.Hold:
            ExecuteHold(state, i);
            break;

        case KeyType.Release_On_Second_Click:
            ExecuteReleaseOnSecondClick(state, i);
            break;
        }
    }
Example #4
0
    private void ExecuteHold(JoyButtonState state, int i)
    {
        switch (state)
        {
        case JoyButtonState.Pressed:
            SimulatorMethods.KeyDown(keyCode[i]);
            break;

        case JoyButtonState.Hold:
            SimulatorMethods.KeyDown(keyCode[i]);
            break;

        case JoyButtonState.Realesed:
            SimulatorMethods.KeyUp(keyCode[i]);
            break;

        case JoyButtonState.None:
            break;
        }
    }
Example #5
0
    private void ExecuteReleaseOnSecondClick(JoyButtonState state, int i)
    {
        switch (state)
        {
        case JoyButtonState.Pressed:
            isPressed = !isPressed;
            if (isPressed)
            {
                SimulatorMethods.KeyDown(keyCode[i]);
            }
            else
            {
                SimulatorMethods.KeyUp(keyCode[i]);
            }
            break;

        default:
            if (isPressed)
            {
                SimulatorMethods.KeyDown(keyCode[i]);
            }
            break;
        }
    }