public void In( [FriendlyName("Mode", "The JointDriveMode.")] JointDriveMode mode, [FriendlyName("Position Spring", "The JointDrive PositionSpring.")] float positionSpring, [FriendlyName("Position Damper", "The PositionDamper of the JointDrive.")] float positionDamper, [FriendlyName("Maximum Force", "The MaximumForce of the JointDrive.")] float maximumForce, [FriendlyName("Joint Drive", "The newly created JointDrive.")] out JointDrive jointDrive ) { JointDrive j = new JointDrive( ); j.mode = mode; j.positionSpring = positionSpring; j.positionDamper = positionDamper; j.maximumForce = maximumForce; jointDrive = j; }
public void In( #if (UNITY_3_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) [FriendlyName("Mode", "The JointDriveMode.")] JointDriveMode mode, #endif [FriendlyName("Position Spring", "The JointDrive PositionSpring.")] float positionSpring, [FriendlyName("Position Damper", "The PositionDamper of the JointDrive.")] float positionDamper, [FriendlyName("Maximum Force", "The MaximumForce of the JointDrive.")] float maximumForce, [FriendlyName("Joint Drive", "The newly created JointDrive.")] out JointDrive jointDrive ) { JointDrive j = new JointDrive(); #if (UNITY_3_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) j.mode = mode; #endif j.positionSpring = positionSpring; j.positionDamper = positionDamper; j.maximumForce = maximumForce; jointDrive = j; }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); JointDriveMode o = (JointDriveMode)arg0; LuaScriptMgr.PushEnum(L, o); return(1); }