public void joinServer() { JoinServer js = new JoinServer(); js.user = "******"; byte[] to_send = Util.Wrap(js); System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); Console.WriteLine(encoding.GetString(to_send)); sendMessage(to_send); }
public void JoinCallback(string secret) { Log.Info(string.Format("Discord: join ({0})", secret)); Log.Debug("Discord" + SceneManager.GetActiveScene().name); if (SceneManager.GetActiveScene().name == "StartScreen") { NitroxServiceLocator.BeginNewLifetimeScope(); JoinServer.SaveGameMenuPrototype = FindObject(MainMenuRightSide.main.gameObject, "SavedGames"); JoinServer joinServer = gameObject.AddComponent <JoinServer>(); string[] serverIpPort = secret.Split(':'); joinServer.ServerIp = serverIpPort[0]; joinServer.ServerPort = int.Parse(serverIpPort[1]); } else { Log.InGame("Please be in the mainmenu if you want to join a session."); Log.Warn("Discord: Can't join a server outside of the mainmenu."); } }
public void joinServer(String nick, int port) { this.nick = nick; this.udp_port = port; JoinServer joinServ = new JoinServer(); sendMessage(joinServ); udpClient = new CovUdpClient(this, nick, port); udpClient.connect(); Console.WriteLine("udp Client: " + udpClient); }