Example #1
0
 /// <summary>Forwards the info that we successfully connected to a game.</summary>
 /// <param name="sender">The sender.</param>
 /// <param name="e">
 ///     The <see cref="Engine.Session.JoinResponseEventArgs"/> instance containing the event data.
 /// </param>
 private void SessionOnJoinResponse(object sender, JoinResponseEventArgs e)
 {
     _game.ScreenManager.Call("Space", "onConnected");
 }
Example #2
0
 /// <summary>Successfully joined a game, schedule console autoexec.</summary>
 /// <param name="sender">The sender.</param>
 /// <param name="e">
 ///     The <see cref="Engine.Session.JoinResponseEventArgs"/> instance containing the event data.
 /// </param>
 private void HandleJoinResponse(object sender, JoinResponseEventArgs e)
 {
     _shouldRunAutoexec = true;
 }
Example #3
0
 /// <summary>
 /// A server sent us a response to our request to join his game.
 /// </summary>
 /// <param name="sender">the underlying session.</param>
 /// <param name="e">information of the type <c>JoinResponseEventArgs</c>.</param>
 private void HandleJoinResponse(object sender, JoinResponseEventArgs e)
 {
     // OK, we were allowed to join, invalidate our simulation to request
     // the current state.
     Tss.Invalidate();
 }