Example #1
0
        /// <summary>
        /// The timer has ticked. Update the progress bar.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnTimerTick(object sender, ElapsedEventArgs e)
        {
            int    numSimulations  = jobManager.CountJobTypeInQueue <Simulation>();
            double percentComplete = jobManager.PercentComplete;

            if (numSimulations > 0)
            {
                explorerPresenter.MainPresenter.ShowMessage(jobName + " running (" +
                                                            (numSimulations) + ")", Models.DataStore.ErrorLevel.Information);

                explorerPresenter.MainPresenter.ShowProgress(Convert.ToInt32(percentComplete));
            }
            if (percentComplete == 100)
            {
                timer.Stop();
                stopwatch.Stop();
                jobManager.Stop();

                string errorMessage = GetErrorsFromSimulations();
                if (errorMessage == null)
                {
                    explorerPresenter.MainPresenter.ShowMessage(jobName + " complete "
                                                                + " [" + stopwatch.Elapsed.TotalSeconds.ToString("#.00") + " sec]", Models.DataStore.ErrorLevel.Information);
                }
                else
                {
                    explorerPresenter.MainPresenter.ShowMessage(errorMessage, Models.DataStore.ErrorLevel.Error);
                }

                SoundPlayer player = new SoundPlayer();
                if (DateTime.Now.Month == 12 && DateTime.Now.Day == 25)
                {
                    player.Stream = Properties.Resources.notes;
                }
                else
                {
                    player.Stream = Properties.Resources.success;
                }
                player.Play();
                IsRunning  = false;
                jobManager = null;
                jobs       = null;
            }
        }
Example #2
0
        /// <summary>
        /// The timer has ticked. Update the progress bar.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnTimerTick(object sender, ElapsedEventArgs e)
        {
            int    numSimulations  = jobManager.CountJobTypeInQueue <Simulation>();
            double percentComplete = jobManager.PercentComplete;
            int    numberComplete  = jobManager.GetNumberOfJobsCompleted <Simulation>();

            if (numSimulations > 0)
            {
                explorerPresenter.MainPresenter.ShowMessage(jobName + " running (" +
                                                            numberComplete + " of " +
                                                            (numSimulations) + " completed)", Models.DataStore.ErrorLevel.Information);

                explorerPresenter.MainPresenter.ShowProgress(Convert.ToInt32(percentComplete));
            }
            if (percentComplete == 100)
            {
                Stop();
                if (JobErrorMessages == null)
                {
                    explorerPresenter.MainPresenter.ShowMessage(jobName + " complete "
                                                                + " [" + stopwatch.Elapsed.TotalSeconds.ToString("#.00") + " sec]", Models.DataStore.ErrorLevel.Information);
                }
                else
                {
                    explorerPresenter.MainPresenter.ShowMessage(JobErrorMessages, Models.DataStore.ErrorLevel.Error);
                }

                SoundPlayer player = new SoundPlayer();
                if (DateTime.Now.Month == 12 && DateTime.Now.Day == 25)
                {
                    player.Stream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("ApsimNG.Resources.notes.wav");
                }
                else
                {
                    player.Stream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("ApsimNG.Resources.success.wav");
                }
                player.Play();
                IsRunning  = false;
                jobManager = null;
                jobs       = null;
            }
        }