public static void CreateItem(int itemId, double rate, JobLogic.JobType job, byte maxLevelDif, int minMobLevel, int questid = 0) => GlobalDropData.Add( new GlobalDropStruct { ItemID = itemId, DropRate = rate, MaxLevelDiff = maxLevelDif, Job = job, MinMobLevel = minMobLevel, RequiredQuestID = questid, });
private static void CreateItem(int[] itemIds, double rate, JobLogic.JobType job, byte maxLevelDif, int minMobLevel) => itemIds.ForEach(i => CreateItem(i, rate, job, maxLevelDif, minMobLevel));