public override void AddPlayer(string name, PlayerColor color) { GameObject playerGo = Instantiate(playerPrefab); playerGo.GetComponent <RectTransform>().SetParent(transform, false); JoPlayer player = playerGo.GetComponent <JoPlayer>(); player.Setup(name, color, PopPosition()); player.Show(0); players.Add(player); }
public void WordSubmitted(JsonNode message) { JOPlayers allPlayers = players as JOPlayers; JoPlayer player = allPlayers.GetPlayer(message["name"]) as JoPlayer; player.guessedWord = message["word"].ToString().ToUpper(); player.OffScreen(0, () => { int submittedCount = allPlayers.PlayersSubmittedCount(); int totalPlayers = allPlayers.PlayerCount(); if (allPlayers.PlayersSubmittedCount() == allPlayers.PlayerCount()) { // compare all words List <JoPlayer> uniques = allPlayers.GetUniques(); // show off the answers if (uniques.Count > 0) { float delay = 0; for (int i = 0; i < uniques.Count; i++) { JoPlayer uniquePlayer = uniques[i]; uniquePlayer.SetWord(uniquePlayer.guessedWord); uniquePlayer.Show(delay); delay += 0.3f; } } // tell guessing player we are ready for a guess JsonObject rtgMessage = new JsonObject(); rtgMessage.Add("gameType", "JO"); rtgMessage.Add("messageType", "READY_TO_GUESS"); rtgMessage.Add("player", guessingPlayer.name); server.SendMessage(rtgMessage); } }); }