Example #1
0
    private void UpdateRunPose()
    {
        spine.angularVelocity  = TSVector.zero;
        head.angularVelocity   = TSVector.zero;
        pelvis.angularVelocity = TSVector.zero;

        spine.velocity  = TSVector.zero;
        head.velocity   = TSVector.zero;
        pelvis.velocity = TSVector.zero;


        head.AddForce(TSVector.up * 300);
        spine.AddForce(TSVector.up * 300);
        pelvis.AddForce(TSVector.up * 300);

        leftLeg.AddForce(TSVector.down * 300);
        rightLeg.AddForce(TSVector.down * 300);

        leftFoot.AddForce(TSVector.down * 150);
        rightFoot.AddForce(TSVector.down * 150);

        Debug.Log(spine.angularVelocity);
        Debug.Log(head.angularVelocity);
        Debug.Log(pelvis.angularVelocity);

        JitterPhysicsTools.AlignToVector(spine, spine.tsTransform.forward, direction.normalized, 0.001f, 20.0f);
        JitterPhysicsTools.AlignToVector(head, head.tsTransform.forward, direction.normalized, 0.001f, 20.0f);
        JitterPhysicsTools.AlignToVector(pelvis, pelvis.tsTransform.forward, direction.normalized, 0.001f, 20.0f);
    }
Example #2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        head.AddForce(TSVector.up.ToVector() * 400);
        spine.AddForce(TSVector.up.ToVector() * 400);
        pelvis.AddForce(TSVector.up.ToVector() * 400);

        leftLeg.AddForce(TSVector.down.ToVector() * 400);
        rightLeg.AddForce(TSVector.down.ToVector() * 400);

        leftFoot.AddForce(TSVector.down.ToVector() * 200);
        rightFoot.AddForce(TSVector.down.ToVector() * 200);

        JitterPhysicsTools.PhyxAlignToVector(spine, spine.transform.forward, pelvis.transform.forward, 0.1f, 6.0f);
        JitterPhysicsTools.PhyxAlignToVector(head, head.transform.forward, pelvis.transform.forward, 0.1f, 6.0f);
    }
Example #3
0
    private void UpdateStandingPose()
    {
        JitterPhysicsTools.AlignToVector(spine, spine.tsTransform.forward, direction.normalized, 0.001f, 12.0f);
        JitterPhysicsTools.AlignToVector(head, head.tsTransform.forward, direction.normalized, 0.001f, 12.0f);
        JitterPhysicsTools.AlignToVector(pelvis, pelvis.tsTransform.forward, direction.normalized, 0.001f, 12.0f);

        head.AddForce(TSVector.up * 3000);
        spine.AddForce(TSVector.up * 3000);
        pelvis.AddForce(TSVector.up * 3000);

        leftLeg.AddForce(TSVector.down * 3000);
        rightLeg.AddForce(TSVector.down * 3000);

        leftFoot.AddForce(TSVector.down * 1500);
        rightFoot.AddForce(TSVector.down * 1500);
    }