public void GZDDJishi() { if (!IsGZDDJishi) { IsGZDDJishi = true; if (_genzongDDJishi == null) { _genzongDDJishi = new JiguanJishi(); } _genzongDDJishi.SetJishiValue(10, 4); } }
public void Feixingqi2Jishi() { if (!IsFeixingqi1Jishi) { IsFeixingqi1Jishi = true; if (_feixingqi1Jishi2 == null) { _feixingqi1Jishi2 = new JiguanJishi(); } _feixingqi1Jishi2.SetJishiValue(10, 4); } }
// Start is called before the first frame update void Start() { Guais = GlobalTools.FindObjByName(GlobalTag.GUAIS); _houfangDaodanJishi = new JiguanJishi(); _houfangDaodanJishi.SetJishiValue(6); _Kongleiishi = new JiguanJishi(); _Kongleiishi.SetJishiValue(10, 4); palyerJijis = GlobalTools.FindObjByName(GlobalTag.PlayerJijiaObj); }
public void BianjieKongleiJishi() { if (!IsBianjieKongleiJishi) { IsBianjieKongleiJishi = true; if (_bianjieKonglei == null) { _bianjieKonglei = new JiguanJishi(); } _bianjieKonglei.SetJishiValue(5, 2); print(" 边界 空雷!!!!!!!! "); } }
public void Feixingqi1Jishi() { if (!IsFeixingqi1Jishi) { IsFeixingqi1Jishi = true; if (_feixingqi1Jishi1 == null) { _feixingqi1Jishi1 = new JiguanJishi(); } _feixingqi1Jishi1.SetJishiValue(10, 4); print(" 出现飞行器!!!!!!!! "); } }