Example #1
0
    public void onTouchEnded(TouchController con)
    {
        if (!m_active)
        {
            return;
        }

        //限制用户不能把小图块移出屏幕
        Vector3 diff = m_active.transform.position;

        diff.x = Mathf.Min(diff.x, 0);
        diff.y = Mathf.Min(diff.y, 0);
        m_active.SetPosition(m_active.GetPosition() - (Vector2)diff);

        diff   = m_active.transform.position;
        diff.x = Mathf.Max(diff.x - Screen.width, 0);
        diff.y = Mathf.Max(diff.y - Screen.height, 0);
        m_active.SetPosition(m_active.GetPosition() - (Vector2)diff);

        //如果用户把小图块移动到正确位置附近,就产生一个吸附效果
        diff = m_active.GetPosition() - m_active.perfectPos;
        //print(diff);
        if (Mathf.Abs(diff.x) < 10 && Mathf.Abs(diff.y) < 10)
        {
            m_active.SetPosition(m_active.perfectPos);
        }

        m_active = null;
    }
Example #2
0
    //将video分割成rc*rc个小块,并保存到m_jigtiles里
    public void Split(int rc)
    {
        RC = rc;

        for (int r = 0; r < rc; ++r)
        {
            for (int c = 0; c < rc; ++c)
            {
                GameObject obj = Instantiate(jigtile_mod);

                obj.name = string.Format("tile{0}{1}", r, c);

                obj.GetComponent <TouchController>().listeners.Add(this);

                JigTile tile = obj.GetComponent <JigTile>();

                m_jigtiles.Add(tile);

                obj.transform.SetParent(this.gameObject.transform, false);
            }
        }
    }
Example #3
0
 public void onTouchBegan(TouchController con)
 {
     m_active = con.gameObject.GetComponent <JigTile>();
     Debug.Assert(m_active);
     //print(m_active);
 }