private void JewelryCreator_Click(object sender, EventArgs e) { string BuffString(Buff buff) { return($"new Buff(BuffType.{buff.type}, {buff.value}) "); } if (jewelryName.Text == "") { return; } string name = jewelryName.Text; Buff strength = new Buff(BuffType.Constant, 0); Buff agility = new Buff(BuffType.Constant, 0); Buff wisdom = new Buff(BuffType.Constant, 0); Buff intelligence = new Buff(BuffType.Constant, 0); Buff endurance = new Buff(BuffType.Constant, 0); Buff vitality = new Buff(BuffType.Constant, 0); Buff defense = new Buff(BuffType.Constant, 0); Buff health = new Buff(BuffType.Constant, 0); Buff movementDistance = new Buff(BuffType.Constant, 0); Buff dodge = new Buff(BuffType.Constant, 0); Buff mana = new Buff(BuffType.Constant, 0); Buff carryCapacity = new Buff(BuffType.Constant, 0); Buff weight = new Buff(BuffType.Constant, 0); try { foreach (var buff in jewelryBuffs) { int value = (int)(Controls.Find("n" + buff, false).First() as NumericUpDown).Value; if (value == 0) { continue; } BuffType type = (BuffType)Enum.Parse(typeof(BuffType), (string)(Controls.Find("l" + buff, false).First() as ListBox).SelectedItem); switch (buff) { case "Strength": strength = new Buff(type, value); break; case "Agility": agility = new Buff(type, value); break; case "Wisdom": wisdom = new Buff(type, value); break; case "Intelligence": intelligence = new Buff(type, value); break; case "Endurance": endurance = new Buff(type, value); break; case "Vitality": vitality = new Buff(type, value); break; case "Defense": defense = new Buff(type, value); break; case "Health": health = new Buff(type, value); break; case "MovementDistance": movementDistance = new Buff(type, value); break; case "Dodge": dodge = new Buff(type, value); break; case "Mana": mana = new Buff(type, value); break; case "CarryCapacity": carryCapacity = new Buff(type, value); break; case "Weight": weight = new Buff(type, value); break; default: throw new Exception(); } } } catch (Exception) { return; } if ((string)jewelryMaterial.SelectedItem == "") { return; } Material material = Material.Materials.First(m => m.name == (string)jewelryMaterial.SelectedItem); if ((string)jewelryQuality.SelectedItem == "") { return; } Quality quality = (Quality)Enum.Parse(typeof(Quality), (string)jewelryQuality.SelectedItem); if (jewelryType.SelectedItem is null) { return; } JewelryType jtype = jewelryType.SelectedItem as JewelryType; Jewelry jewelry = Jewelry.New(strength, intelligence, wisdom, agility, endurance, vitality, defense, health, movementDistance, dodge, mana, carryCapacity, weight, name, quality, material, jtype); output.Text = $"Jewelry.New({BuffString(strength)},{BuffString(intelligence)},{BuffString(wisdom)},{BuffString(agility)},{BuffString(endurance)},\"{name}\", " + $"Quality.{quality}, Material.Materials.First(m => m.name == \"{material.name}\"), Item.GetJewelryType(\"{jtype}\"));"; jewelry.Player = player; player.troop.jewelries.Add(jewelry); playerView.Render(); }