Example #1
0
    protected override void OnLoad(EventArgs e)
    {
        // Вычисление размеров фишек и формы

        Graphics grfx = CreateGraphics();

        sizeTile   = new Size((int)(2 * grfx.DpiX / 3), (int)(2 * grfx.DpiY / 3));
        ClientSize = new Size(sizeTile.Width * nCols, sizeTile.Height * nRows);
        grfx.Dispose();

        // Создание фишек

        for (int iRow = 0; iRow < nRows; iRow++)
        {
            for (int iCol = 0; iCol < nCols; iCol++)
            {
                int iNum = iRow * nCols + iCol + 1;

                if (iNum == nRows * nCols)
                {
                    continue;
                }

                JeuDeTaquinTile tile = new JeuDeTaquinTile(iNum);
                tile.Parent       = this;
                tile.Location     = new Point(iCol * sizeTile.Width, iRow * sizeTile.Height);
                tile.Size         = sizeTile;
                atile[iRow, iCol] = tile;
            }
        }
        ptBlank = new Point(nCols - 1, nRows - 1);

        Randomize();
    }
Example #2
0
    protected override void OnLoad(EventArgs ea)
    {
        // Calculate the size of the tiles and the form.

        Graphics grfx = CreateGraphics();

        sizeTile = new Size((int)(2 * grfx.DpiX / 3),
                            (int)(2 * grfx.DpiY / 3));
        ClientSize = new Size(nCols * sizeTile.Width,
                              nRows * sizeTile.Height);
        grfx.Dispose();

        // Create the tiles.

        for (int iRow = 0; iRow < nRows; iRow++)
        {
            for (int iCol = 0; iCol < nCols; iCol++)
            {
                int iNum = iRow * nCols + iCol + 1;

                if (iNum == nRows * nCols)
                {
                    continue;
                }

                JeuDeTaquinTile tile = new JeuDeTaquinTile(iNum);
                tile.Parent   = this;
                tile.Location = new Point(iCol * sizeTile.Width,
                                          iRow * sizeTile.Height);
                tile.Size = sizeTile;

                atile[iRow, iCol] = tile;
            }
        }
        ptBlank = new Point(nCols - 1, nRows - 1);

        Randomize();
    }