void OnTriggerEnter2D(Collider2D col) { Laser laser = col.gameObject.GetComponent <Laser>(); if (laser != null) { health -= laser.GetDamage(); laser.Destroy(); } if (health <= 50) { SpriteRenderer renderer = gameObject.GetComponent <SpriteRenderer> (); renderer.color = Color.red; } if (health <= 0) { Destroy(gameObject); Instantiate(particle, transform.position, Quaternion.identity); } jet.GainOneFire(); }
void OnTriggerEnter2D(Collider2D col) { Destroy(col.gameObject); player.GainOneFire(); }