Example #1
0
                public void It_should_round_trip_bottom(bool isOpen, Direction facing, WoodSpecies?species, int expectedId, byte expectedData)
                {
                    if (species != null) // It's a wooden door
                    {
                        // Create the block from IBlock Properties
                        var original  = new WoodenDoorBottom(isOpen, facing, (WoodSpecies)species);
                        var javaBlock = JavaBlock.From(original);

                        javaBlock.TypeId.Should().Be(expectedId);
                        javaBlock.Data.Should().Be(expectedData);

                        // Create Block from id and data
                        var actual = JavaBlock.Create(expectedId, expectedData) as WoodenDoorBottom;

                        // Ensure the properties are equivalent coming from the other direction.
                        actual.IsOpen.Should().Be(isOpen);
                        actual.Facing.Should().Be(facing);
                    }
                    else // It's an iron door
                    {
                        // Create the block from IBlock Properties
                        var original  = new IronDoorBottom(isOpen, facing);
                        var javaBlock = JavaBlock.From(original);

                        javaBlock.TypeId.Should().Be(expectedId);
                        javaBlock.Data.Should().Be(expectedData);

                        // Create Block from id and data
                        var actual = JavaBlock.Create(expectedId, expectedData) as IronDoorBottom;

                        // Ensure the properties are equivalent coming from the other direction.
                        actual.IsOpen.Should().Be(isOpen);
                        actual.Facing.Should().Be(facing);
                    }
                }
Example #2
0
                public void It_should_return_a_JavaBlock_for_the_glowstone()
                {
                    var original = new Glowstone();

                    var javaBlock = JavaBlock.From(original);

                    javaBlock.Type.Should().Be(BlockType.Glowstone);
                }
Example #3
0
                public void It_should_return_a_JavaBlock_for_the_end_stone()
                {
                    var original = new EndStone();

                    var javaBlock = JavaBlock.From(original);

                    javaBlock.TypeId.Should().Be(JavaBlockTypes.Id <EndStone>());
                }
Example #4
0
                public void It_should_return_a_JavaBlock_with_variants_as_bytes()
                {
                    var original = new Stone(Mineral.SmoothAndesite);

                    var javaBlock = JavaBlock.From(original);

                    javaBlock.Type.Should().Be(BlockType.Stone);
                    javaBlock.Data.Parse().Should().Be(Mineral.SmoothAndesite);
                }
Example #5
0
                public void It_should_return_a_JavaBlock_with_variants_as_bytes()
                {
                    var original = new Stone(Mineral.SmoothAndesite);

                    var javaBlock = JavaBlock.From(original);

                    javaBlock.TypeId.Should().Be(JavaBlockTypes.Id <Stone>());
                    javaBlock.Data.ToEnum <Mineral>().Should().Be(Mineral.SmoothAndesite);
                }
Example #6
0
                private void javaBlockRoundTrip(Level level, bool isFlowing, bool isFalling, int expectedId, byte expectedData, IBlock original)
                {
                    var javaBlock = JavaBlock.From(original);

                    javaBlock.TypeId.Should().Be(expectedId);
                    javaBlock.Data.Should().Be(expectedData);

                    // Create Block from id and data
                    var actual = JavaBlock.Create(expectedId, expectedData) as Liquid;

                    // Ensure the properties are equivalent coming from the other direction

                    actual.Level.Should().Be(level);
                    actual.IsFalling.Should().Be(isFalling);
                    actual.IsFlowing.Should().Be(isFlowing);
                }
Example #7
0
                public void It_should_round_trip_simple_rails(RailDirections directions, int expectedId, byte expectedData)
                {
                    // Create the block from IBlock Properties
                    Rail original = new Rail(directions);

                    var javaBlock = JavaBlock.From(original);

                    javaBlock.TypeId.Should().Be(expectedId);
                    javaBlock.Data.Should().Be(expectedData);

                    // Create Block from id and data
                    var actual = JavaBlock.Create(expectedId, expectedData) as Rail;

                    // Ensure the properties are equivalent coming from the other direction
                    actual.IsAscending.Should().Be(original.IsAscending);
                    actual.IsTurning.Should().Be(original.IsTurning);
                    actual.Directions.Should().Be(original.Directions);
                }
Example #8
0
                public void It_should_round_trip_activatable_rails(RailDirections directions, Type t, bool isActive, int expectedId, byte expectedData)
                {
                    // Create the block from IBlock Properties
                    Activator.CreateInstance(t, directions, isActive);
                    var original = Activator.CreateInstance(t, directions, isActive) as IActivatableRail;

                    var javaBlock = JavaBlock.From((IBlock)original);

                    // Create Block from id and data
                    javaBlock.TypeId.Should().Be(expectedId);
                    javaBlock.Data.Should().Be(expectedData);

                    // Ensure the properties are equivalent coming from the other direction
                    var actual = JavaBlock.Create(expectedId, expectedData) as IActivatableRail;

                    actual.IsAscending.Should().Be(original.IsAscending);
                    actual.IsTurning.Should().Be(original.IsTurning);
                    actual.IsActive.Should().Be(original.IsActive);
                    actual.Directions.Should().Be(original.Directions);

                    // Verify the right types come from both directions.
                    actual.GetType().Should().Be(original.GetType());
                }
Example #9
0
                public void It_should_round_trip()
                {
                    // Let's loop over the Java block registry:
                    foreach (var blockType in Types)
                    {
                        var type     = blockType.Type;
                        var typeInfo = type.GetTypeInfo();
                        var typeId   = blockType.TypeId;
                        // Look for a parameterless constructor, so we can do the work
                        // without the block author having to bother about it.
                        var ctor = typeInfo.GetConstructor(Type.EmptyTypes);
                        if (ctor != null)
                        {
                            Func <int, IBlock> _ctor = d => (Expression.Lambda <Func <IBlock> >(Expression.New(type))).Compile()();
                            var original             = _ctor(0);
                            var javaBlock            = JavaBlock.From(original);
                            var originalTypeId       = JavaBlockTypes.GetTypeId(type);

                            javaBlock.Data.Should().Be(0);
                            javaBlock.TypeId.Should().Be(originalTypeId);
                        }
                    }
                }
Example #10
0
                public void It_should_round_trip_a_top(bool isHingeOnTheRight, bool isPowered, WoodSpecies?species, int expectedId, byte expectedData)
                {
                    if (species != null) // It's a wooden door
                    {
                        // Create the block from IBlock Properties
                        var original  = new WoodenDoorTop(isHingeOnTheRight, isPowered, (WoodSpecies)species);
                        var javaBlock = JavaBlock.From(original);

                        javaBlock.TypeId.Should().Be(expectedId);
                        javaBlock.Data.Should().Be(expectedData);

                        // Create Block from id and data
                        var actual = JavaBlock.Create(expectedId, expectedData) as WoodenDoorTop;

                        // Ensure the properties are equivalent coming from the other direction.
                        actual.Species.Should().Be(species);
                        actual.IsPowered.Should().Be(isPowered);
                        actual.IsHingeOnTheRight.Should().Be(isHingeOnTheRight);
                    }
                    else // It's an iron door
                    {
                        // Create the block from IBlock Properties
                        var original  = new IronDoorTop(isHingeOnTheRight, isPowered);
                        var javaBlock = JavaBlock.From(original);

                        javaBlock.TypeId.Should().Be(expectedId);
                        javaBlock.Data.Should().Be(expectedData);

                        // Create Block from id and data
                        var actual = JavaBlock.Create(expectedId, expectedData) as IronDoorTop;

                        // Ensure the properties are equivalent coming from the other direction.
                        actual.IsPowered.Should().Be(isPowered);
                        actual.IsHingeOnTheRight.Should().Be(isHingeOnTheRight);
                    }
                }