private void CreateLabel(AxJasSceneControl control, JasVector3 lonlat, JasVector3 offset, string text,
                                 JasColour textColour, JasColour frameColour)
        {
            var pos      = control.MathUtility.Spherical2Cartesian(lonlat.X, lonlat.Y, lonlat.Z);
            var rootNode = control.SceneManager.CreateSceneNode(jasSceneMemoryType.SMT_Dynamic);
            var quat     = new JasQuaternion();

            quat.Set(1, 0, 0, 0);
            var sceneNode = rootNode.CreateChild(jasSceneMemoryType.SMT_Dynamic, pos, quat);

            if (_sceneLabelName == null)
            {
                //SceneLabel
                _sceneLabelName = DateTime.Now.Ticks.ToString();
                var sceneLabel = control.SceneManager.CreateSceneLabel(_sceneLabelName);
                sceneLabel.AttachToNode(sceneNode, control.SceneView);
                sceneLabel.AppendText(text, "微软雅黑", 12, textColour);

                //背景图片
                sceneLabel.CreateLabelContext("BlackWall.png");
                //边框
                sceneLabel.CreateLabelFrame(frameColour);
                //创建引线
                sceneLabel.CreateTextLine(frameColour, offset);
                sceneLabel.SetLineType(0, jasLineType.JLT_TRIANGLE);

                sceneLabel.SetSelectable(false);
                sceneLabel.SetDepthCheckEnabled(false);
            }
        }
        private void CreateLabel()
        {
            RemoveLabel();

            var lonlat = new JasVector3 {
                X = Longitude, Y = Latitude, Z = Altitude
            };
            var offset = new JasVector3 {
                X = 10, Y = 10, Z = 0
            };
            var text = "纬度: " + StringFormat.ConvertDigitalToDegrees(lonlat.Y) +
                       (lonlat.Y < 0 ? " S\n" : " N\n") +
                       "经度: " + StringFormat.ConvertDigitalToDegrees(lonlat.X) +
                       (lonlat.X < 0 ? " W\n" : " E\n") +
                       "高程: " + lonlat.Z.ToString(".00") + " M";

            CreateLabel(_sceneControl, lonlat, offset, text, _foreground, _frameColor);
        }