public JailViewGump(Mobile user, JailEntry jail, JailGumpCallback callback) : base(50, 50) { user.CloseGump(typeof(JailViewGump)); m_User = user; m_Jail = jail; m_Callback = callback; MakeGump(); }
public JailViewGump( Mobile user, JailEntry jail, JailGumpCallback callback ) : base( 50, 50 ) { user.CloseGump( typeof( JailViewGump ) ); m_User = user; m_Jail = jail; m_Callback = callback; MakeGump(); }
public JailSearchGump(ArrayList items, Mobile user, int page, JailGumpCallback callback) : base(100, 100) { user.CloseGump(typeof(JailSearchGump)); m_Callback = callback; m_List = items; m_User = user; m_Page = page; MakeGump(); }
public JailSearchGump( ArrayList items, Mobile user, int page, JailGumpCallback callback ) : base( 100, 100 ) { user.CloseGump( typeof( JailSearchGump ) ); m_Callback = callback; m_List = items; m_User = user; m_Page = page; MakeGump(); }
public JailListingGump( Mobile user, ArrayList list, int page, JailGumpCallback callback ) : base( 100, 100 ) { user.CloseGump( typeof( JailListingGump ) ); m_Callback = callback; m_User = user; m_MasterList = list; m_Page = page; m_Jailings = new JailEntry[ 5 ]; MakeGump(); }
public JailListingGump(Mobile user, List <JailEntry> list, int page, JailGumpCallback callback) : base(100, 100) { user.CloseGump(typeof(JailListingGump)); m_Callback = callback; m_User = user; m_MasterList = list; m_Page = page; m_Jailings = list.ToArray(); MakeGump(); }
public JailSearchGump(List <Mobile> mobs, List <Account> accs, Mobile user, int page, JailGumpCallback callback) : base(100, 100) { user.CloseGump(typeof(JailSearchGump)); m_Callback = callback; m_Accounts = accs; m_Mobiles = mobs; m_User = user; m_Page = page; MakeGump(); }
public JailSearchGump(List<PlayerMobile> mobs, List<Account> accs, Mobile user, int page, JailGumpCallback callback) : base(100, 100) { user.CloseGump(typeof(JailSearchGump)); m_Callback = callback; m_Accounts = accs; m_Mobiles = mobs; m_User = user; m_Page = page; MakeGump(); }
public JailSearchGump( ArrayList items, Mobile user, JailGumpCallback callback ) : this(items, user, 0, callback) { }
public JailSearchGump(List <Mobile> mobs, List <Account> accs, Mobile user, JailGumpCallback callback) : this(mobs, accs, user, 0, callback) { }
public JailSearchGump(List <Mobile> mobs, Mobile user, int page, JailGumpCallback callback) : this(mobs, new List <Account>(), user, page, callback) { }
public JailSearchGump(List<PlayerMobile> mobs, List<Account> accs, Mobile user, JailGumpCallback callback) : this(mobs, accs, user, 0, callback) { }
public JailSearchGump(List<Account> accs, Mobile user, JailGumpCallback callback) : this(accs, user, 0, callback) { }
public JailListingGump(Mobile user, ArrayList list, JailGumpCallback callback) : this(user, list, 0, callback) { }
public JailSearchGump(List <PlayerMobile> mobs, Mobile user, JailGumpCallback callback) : this(mobs, user, 0, callback) { }
public JailSearchGump(List <Account> accs, Mobile user, int page, JailGumpCallback callback) : this(new List <PlayerMobile>(), accs, user, page, callback) { }
public JailListingGump(Mobile user, List <JailEntry> list, JailGumpCallback callback) : this(user, list, 0, callback) { }
public JailSearchGump(ArrayList items, Mobile user, JailGumpCallback callback) : this(items, user, 0, callback) { }
public JailSearchGump(List<PlayerMobile> mobs, Mobile user, int page, JailGumpCallback callback) : this(mobs, new List<Account>(), user, page, callback) { }
public JailListingGump( Mobile user, ArrayList list, JailGumpCallback callback ) : this( user, list, 0, callback ) { }
public JailListingGump( Mobile user, List<JailEntry> list, JailGumpCallback callback ) : this( user, list, 0, callback ) { }