/// <summary> /// gets information that will be used in tooltips /// </summary> /// <returns></returns> public ObservableCollection <string> GetToolTipInfo() { ObservableCollection <string> info = new ObservableCollection <string>(); Tile current = Board.Head; for (int i = 0; i < Board.Size; i++) { info.Add(current.GetCardInformation()); current = current.NextTile; } info.Add(Jail.GetCardInformation()); return(info); }