public void PrepareAudio() { if (_soundOutput.PlaybackState != PlaybackState.Stopped) { return; } _soundOutput.Init(_waveProvider); _soundOutput.Play(); }
static void PlayWithJack() { using (Processor processor = new Processor("PdTest", 0, 2, 0, 0, true)) using (IWavePlayer output = new JackOut(processor)) using (NewApiPdProvider pd = new NewApiPdProvider()) { output.Init(pd); output.Play(); Console.ReadLine(); output.Stop(); } }