/// <summary> /// 服务器广播下注 /// </summary> /// <param name="obj"></param> private void OnServerBroadcastJetton(byte[] obj) { JY_ROOM_JETTON proto = JY_ROOM_JETTON.decode(obj); RoomJuYouProxy.Instance.Jetton(proto); if (JuYouSceneCtrl.Instance != null && proto.hasPour()) { //JuYouSceneCtrl.Instance.DealPoker(proto.pos, true); JuYouSceneCtrl.Instance.BroadcastJetton(proto.pos); //BroadcastJetton //JuYouSceneCtrl.Instance.Begin(RoomJuYouProxy.Instance.CurrentRoom, true); } }