public void FromJSObject(JSObject obj) { id = ++CreatureIdCounter; name = JSObjectHelper.GetString(obj, "name", "<Default Name>"); team = JSObjectHelper.GetString(obj, "team", "good"); maxHitPoints = JSObjectHelper.GetInt(obj, "maxHitPoints", 1); baseStrengthScore = JSObjectHelper.GetInt(obj, "baseStrengthScore", 1); baseDexterityScore = JSObjectHelper.GetInt(obj, "baseDexterityScore", 1); baseConstitutionScore = JSObjectHelper.GetInt(obj, "baseConstitutionScore", 1); baseIntelligenceScore = JSObjectHelper.GetInt(obj, "baseIntelligenceScore", 1); baseWisdomScore = JSObjectHelper.GetInt(obj, "baseWisdomScore", 1); baseCharismaScore = JSObjectHelper.GetInt(obj, "baseCharismaScore", 1); baseArmorClass = JSObjectHelper.GetInt(obj, "baseArmorClass", 1); string[] resistences = JSObjectHelper.GetString(obj, "resistences", "").Split(','); if (resistences.Length >= 1 && !resistences[0].Equals("")) { for (int i = 0; i < resistences.Length; i++) { DamageTypes damageType; if (Enum.TryParse <DamageTypes>(resistences[i], out damageType)) { this.resistences.Add(damageType); } } } string[] immunities = JSObjectHelper.GetString(obj, "immunities", "").Split(','); if (immunities.Length >= 1 && !immunities[0].Equals("")) { for (int i = 0; i < immunities.Length; i++) { DamageTypes damageType; if (Enum.TryParse <DamageTypes>(immunities[i], out damageType)) { this.immunities.Add(damageType); } } } string[] weaknesses = JSObjectHelper.GetString(obj, "weaknesses", "").Split(','); if (weaknesses.Length >= 1 && !weaknesses[0].Equals("")) { for (int i = 0; i < weaknesses.Length; i++) { DamageTypes damageType; if (Enum.TryParse <DamageTypes>(weaknesses[i], out damageType)) { this.weaknesses.Add(damageType); } } } }
public void FromJSObject(JSObject obj) { name = JSObjectHelper.GetString(obj, "name", "<Default Name>"); strengthAbilityBonus = JSObjectHelper.GetInt(obj, "strengthAbilityBonus", 0); constitutionAbilityBonus = JSObjectHelper.GetInt(obj, "constitutionAbilityBonus", 0); dexterityAbilityBonus = JSObjectHelper.GetInt(obj, "dexterityAbilityBonus", 0); wisdomAbilityBonus = JSObjectHelper.GetInt(obj, "wisdomAbilityBonus", 0); intelligenceAbilityBonus = JSObjectHelper.GetInt(obj, "intelligenceAbilityBonus", 0); charismaAbilityBonus = JSObjectHelper.GetInt(obj, "charismaAbilityBonus", 0); }
public void FromJSObject(JSObject obj) { name = JSObjectHelper.GetString(obj, "name", "<Default Name>"); level = JSObjectHelper.GetInt(obj, "level", 0); duration = JSObjectHelper.GetInt(obj, "duration", 1); combatSpell = JSObjectHelper.GetBool(obj, "combatSpell", false); good = JSObjectHelper.GetBool(obj, "good", false); castHigherLevel = JSObjectHelper.GetBool(obj, "castHigherLevel", false); maxTargets = JSObjectHelper.GetInt(obj, "maxTargets", 1); minTargets = JSObjectHelper.GetInt(obj, "minTargets", 1); damage = JSObjectHelper.GetString(obj, "damage", "0"); extraDamagePerLevel = JSObjectHelper.GetString(obj, "extraDamagePerLevel", "0"); }