void Awake() { // string path = "file://"+Application.streamingAssetsPath + "/JavaScript/RotateObject.javascript"; // WWW w = new WWW(path); // while (true) // { // if (w.isDone) // break; // } // Debug.Log(w.text); // return; // #if UNITY_EDITOR_WIN // Debug.Log("windows editor"); // return; // #endif DontDestroyOnLoad(gameObject); JSMgr.useReflection = false;// this.useReflection; if (JSMgr.InitJSEngine()) { inited = true; inst = this; Debug.Log("----------InitJSEngine OK ---"); } else { Debug.Log("----------InitJSEngine FAIL ---"); } }
// FirstInit may be called from JSComponent! public static void FirstInit(JSEngine jse = null) { if (!initSuccess && !initFail) { if (jse == null) { GameObject jseGO = GameObject.Find("_JSEngine"); if (jseGO == null) { initFail = true; Debug.LogError("_JSEngine gameObject not found. Drag a \"JSBinding/Prefabs/_JSEngine.prefab\" to the scene."); } else { jse = jseGO.GetComponent <JSEngine>(); } } if (jse != null) { // ! Don't destroy this GameObject on load DontDestroyOnLoad(jse.gameObject); inst = jse; JSMgr.InitJSEngine(jse.jsLoader, jse.OnInitJSEngine); } } }
// 这个函数可能从 JSComponent 调用过来 public static void FirstInit(JSEngine jse = null) { if (!initSuccess && !initFail) { if (jse == null) { var goEngine = new GameObject("_JSEngine"); goEngine.AddComponent <JSEngine>(); return; } if (jse != null) { DontDestroyOnLoad(jse.gameObject); inst = jse; JSFileLoader jsLoader = jse.gameObject.GetComponent <JSFileLoader>(); if (jsLoader == null) { jsLoader = jse.gameObject.AddComponent <JSFileLoader>(); } JSMgr.InitJSEngine(jsLoader, jse.OnInitJSEngine); } } }
// FirstInit may be called from JSComponent! public static void FirstInit(JSEngine jse = null) { if (!initSuccess && !initFail) { if (jse == null) { GameObject jseGO = GameObject.Find("JSEngine"); if (jseGO == null) { initFail = true; Debug.LogError("JSEngine gameObject not found."); } else { jse = jseGO.GetComponent <JSEngine>(); } } if (jse != null) { /* * Don't destroy this GameObject on load */ DontDestroyOnLoad(jse.gameObject); inst = jse; #if UNITY_EDITOR //编辑器模式下默认输出JSEngine统计数据 inst.showStatistics = false; #endif Stopwatch stopwatch = Stopwatch.StartNew(); JSFileLoader.StartLoading(); JSMgr.InitJSEngine(jse.OnInitJSEngine); JSFileLoader.EndLoading(); stopwatch.Stop(); Debug.Log("==============InitJSEngine: " + stopwatch.ElapsedMilliseconds + " ms"); } } }