public void InitStates(JMMonoObject InOwner) { Owner = InOwner; var enumerator = States.GetEnumerator(); while (enumerator.MoveNext()) { var State = enumerator.Current.Value; State.InitState(InOwner); } ChangeState(DefaultStateName); }
public virtual void InitState(JMMonoObject InOwner) { Owner = InOwner; }