Example #1
0
        public static int Call(tMD_MethodDef *pMethod, byte *pParams, byte *pReturnValue)
        {
            uint     status;
            tThread *pThread;

            // Check to see if we have a call thread already available
            if (pCallThread == null)
            {
                pCallThread = Thread.New();
            }

            // Hang on to this thread in case the method returns async..
            pThread     = pLastCallThread = pCallThread;
            pCallThread = null;

            // Set up the initial MethodState
            pThread->pCurrentMethodState = MethodState.Direct(pThread, pMethod, null, 0);

            // Insert initial parameters (if any)
            if (pParams != null)
            {
                MethodState.SetParameters(pThread->pCurrentMethodState, pMethod, pParams);
            }

            // Set the initial thread to the RUNNING state.
            pThread->state = THREADSTATE_RUNNING;
            // Set the initial CurrentThread
            pCurrentThread = pThread;

            pLastCallThread = pThread;

            status = THREAD_STATUS_RUNNING;
            while (status == THREAD_STATUS_RUNNING)
            {
                status = JIT_Execute.Execute(pThread, 1000000);
                switch (status)
                {
                case Thread.THREAD_STATUS_EXIT:
                    if (pReturnValue != null)
                    {
                        MethodState.GetReturnValue(pThread->pCurrentMethodState, pReturnValue);
                    }
                    // Thread exited normally, put it back so it can be reused by next call
                    Thread.Reset(pThread);
                    pCallThread = pThread;
                    break;

                case Thread.THREAD_STATUS_RUNNING:
                case Thread.THREAD_STATUS_LOCK_EXIT:
                    // Nothing to do
                    break;

                case Thread.THREAD_STATUS_ASYNC:
                    pThread->pAsync->startTime = Sys.msTime();
                    break;
                }
            }

            return((int)status);
        }
Example #2
0
        /// <summary>
        /// Initializes the DNA script engine.
        /// </summary>
        /// <param name="memsize">The heap memory size to use (note: can not be expanded)</param>
        /// <param name="assemblySearchPaths">Array of assembly search paths to use when loading assemblies</param>
        public static void Init(int memsize = DEFAULT_MEM_SIZE, string[] assemblySearchPaths = null)
        {
            if (_isInitialized)
            {
                throw new System.InvalidOperationException("Dna has already been initialized.  Use Dna.Reset() to reset the interpreter");
            }

            if (assemblySearchPaths == null)
            {
                assemblySearchPaths = defaultAssemblySearchPaths;
            }
            #if UNITY_EDITOR
            string[] finalAssemblySearchPaths = new string[assemblySearchPaths.Length];
            string   unityDir   = UnityEditor.EditorApplication.applicationContentsPath;
            string   projectDir = System.IO.Path.GetDirectoryName(UnityEngine.Application.dataPath);
            for (int i = 0; i < assemblySearchPaths.Length; i++)
            {
                finalAssemblySearchPaths[i] = assemblySearchPaths[i]
                                              .Replace("${UNITY_DIR}", unityDir)
                                              .Replace("${PROJECT_DIR}", projectDir);
            }
            #else
            string[] finalAssemblySearchPaths = assemblySearchPaths;
            #endif

            Mem.Init(memsize);
            H.Init();
            Sys.Init();
            JIT.Init();
            JIT_Execute.Init();
            DnaObject.Init();
            MetaData.Init();
            MonoType.Init();
            Generics.Init();
            Serialization.Init();
            Heap.Init();
            Finalizer.Init();
            InternalCall.Init();
            CLIFile.Init(finalAssemblySearchPaths);
            Type.Init();

            _isInitialized = true;
        }
Example #3
0
        /// <summary>
        /// Resets entire DNA environment to it's initial state, clearing all DnaObject references to null.
        /// </summary>
        public static void Reset()
        {
            Type.Clear();
            CLIFile.Clear();
            InternalCall.Clear();
            Finalizer.Clear();
            Heap.Clear();
            Generics.Clear();
            MonoType.Clear();
            MetaData.Clear();
            DnaObject.Clear();
            JIT_Execute.Clear();
            JIT.Clear();
            Sys.Clear();
            H.Clear();
            Mem.Clear();

            _isInitialized = false;
        }
Example #4
0
        public static uint Update(uint maxInstr, int *pReturnCode)
        {
            tThread *pThread;
            tThread *pPrevThread;
            uint     status;

            pThread = pAllThreads;
            // Set the initial thread to the RUNNING state.
            pThread->state = THREADSTATE_RUNNING;
            // Set the initial CurrentThread
            pCurrentThread = pThread;

            for (;;)
            {
                uint minSleepTime = 0xffffffff;
                int  threadExitValue;

                status = JIT_Execute.Execute(pThread, maxInstr);
                switch (status)
                {
                case Thread.THREAD_STATUS_EXIT:
                    threadExitValue = pThread->threadExitValue;
                    Sys.log_f(1, "Thread ID#%d exited. Return value: %d\n", (int)pThread->threadID, (int)threadExitValue);
                    // Remove the current thread from the running threads list.
                    // Note that this list may have changed since before the call to JitOps.JIT_Execute().
                    {
                        if (pAllThreads == pThread)
                        {
                            pAllThreads = pAllThreads->pNextThread;
                        }
                        else
                        {
                            tThread *pThread1 = pAllThreads;
                            while (pThread1->pNextThread != pThread)
                            {
                                pThread1 = pThread1->pNextThread;
                            }
                            pThread1->pNextThread = pThread1->pNextThread->pNextThread;
                        }
                    }
                    // Delete the current thread
                    Thread.Delete(pThread);
                    // If there are no more threads left running, then exit application (by returning)
                    // Threads that are unstarted or background do not stop the exit
                    // [Steve edit] Threads that are suspended also do not stop the exit. This is because you'd just
                    // wait forever for them if they did. Note that 'exit' doesn't mean tearing down the process
                    // like in a regular .NET runtime case. The application state is still there and we can make
                    // further calls into it to create new threads.
                    {
                        tThread *pThread2 = pAllThreads;
                        uint     canExit  = 1;
                        while (pThread2 != null)
                        {
                            if (
                                ((pThread2->state & THREADSTATE_BACKGROUND) == 0) &&
                                ((pThread2->state & (~THREADSTATE_BACKGROUND)) != THREADSTATE_UNSTARTED) &&
                                ((pThread2->state & (~THREADSTATE_BACKGROUND)) != THREADSTATE_SUSPENDED))
                            {
                                canExit = 0;
                                break;
                            }
                            pThread2 = pThread2->pNextThread;
                        }
                        if (canExit != 0)
                        {
                            if (pReturnCode != null)
                            {
                                *pReturnCode = threadExitValue;
                            }
                            return(THREADSTATE_STOPPED);
                        }
                    }
                    pThread = pAllThreads;     // This is not really correct, but it'll work for the time being
                    break;

                case THREAD_STATUS_RUNNING:
                case THREAD_STATUS_LOCK_EXIT:
                    // Nothing to do
                    break;

                case THREAD_STATUS_ASYNC:
                    pThread->pAsync->startTime = Sys.msTime();
                    break;
                }

                // Move on to the next thread.
                // Find the next thread that isn't sleeping or blocked on IO
                pPrevThread = pThread;
                for (;;)
                {
                    pThread = pThread->pNextThread;
                    if (pThread == null)
                    {
                        // That was the thread -- return!
                        return(THREADSTATE_RUNNING);
                    }
                    // Set the CurrentThread correctly
                    pCurrentThread = pThread;
                    if ((pThread->state & (~THREADSTATE_BACKGROUND)) != 0)
                    {
                        // Thread is not running
                        continue;
                    }
                    if (pThread->pAsync != null)
                    {
                        // Discover if whatever is being waited for is finished
                        tAsyncCall *pAsync = pThread->pAsync;
                        if (pAsync->sleepTime >= 0)
                        {
                            // This is a sleep
                            ulong nowTime          = Sys.msTime();
                            int   msSleepRemaining = pAsync->sleepTime - (int)(nowTime - pAsync->startTime);
                            if (msSleepRemaining <= 0)
                            {
                                // Sleep is finished
                                break;
                            }
                            // Sleep is not finished, so continue to next thread
                            if ((uint)msSleepRemaining < minSleepTime)
                            {
                                minSleepTime = (uint)msSleepRemaining;
                            }
                        }
                        else
                        {
                            // This is blocking IO, or a lock
                            tMethodState *pMethodState = pThread->pCurrentMethodState;
                            byte *        pThis;
                            uint          thisOfs;
                            uint          unblocked;

                            if (MetaData.METHOD_ISSTATIC(pMethodState->pMethod))
                            {
                                pThis   = null;
                                thisOfs = 0;
                            }
                            else
                            {
                                pThis   = *(byte **)pMethodState->pParamsLocals;
                                thisOfs = 4;
                            }
                            unblocked = ((fnInternalCallCheck)H.ToObj(pAsync->checkFn))(null, pThis, pMethodState->pParamsLocals + thisOfs, pMethodState->pEvalStack, pAsync);
                            if (unblocked != 0)
                            {
                                // The IO has unblocked, and the return value is ready.
                                // So delete the async object.
                                // TODO: The async->state object needs to be deleted somehow (maybe)
                                Mem.free(pAsync);
                                // And remove it from the thread
                                pThread->pAsync = null;
                                break;
                            }
                            minSleepTime = 5;
                        }
                    }
                    else
                    {
                        // Thread is ready to run
                        break;
                    }
                    if (pThread == pPrevThread)
                    {
                        // When it gets here, it means that all threads are currently blocked.
                        //printf("All blocked; sleep(%d)\n", minSleepTime);
                        Sys.SleepMS(minSleepTime);
                    }
                }
            }
        }