Example #1
0
 public void sendMsg(JFPackage.IPackage pag)
 {
     if (isConnected())
     {
         _net.SendMessage(pag, OnSendSuccess);
         NetPerformance.timeDelta td = new NetPerformance.timeDelta();
         performance.MsgDelta[pag.ID] = td;
         td.start();
     }
 }
Example #2
0
        /// <summary>
        /// Socket发送坐标
        /// </summary>
        void SendPlayerWorldMessage()
        {
            //组成新的结构体对象,包括主角坐标旋转等。
            Vector3 PlayerTransform = transform.localPosition;
            Vector3 PlayerRotation  = transform.localRotation.eulerAngles;
            //用short的话是2字节,为了节省包的长度。这里乘以100 避免使用float 4字节。当服务器接受到的时候小数点向前移动两位就是真实的float数据
            short px          = (short)(PlayerTransform.x * 100);
            short py          = (short)(PlayerTransform.y * 100);
            short pz          = (short)(PlayerTransform.z * 100);
            short rx          = (short)(PlayerRotation.x * 100);
            short ry          = (short)(PlayerRotation.y * 100);
            short rz          = (short)(PlayerRotation.z * 100);
            byte  equipID     = 1;
            byte  animationID = 9;
            byte  hp          = 2;

            JFPackage.WorldPackage wordPackage = new JFPackage.WorldPackage(px, py, pz, rx, ry, rz, equipID, animationID, hp);
            //通过Socket发送结构体对象
            mJFsorket.SendMessage(wordPackage);
        }