public void UpdateSelected() { if (this.selectedItemIndex != -1) { PlayerItemSlot itemSlot = this.itemSlots[this.selectedItemIndex]; if (itemSlot.empty || itemSlot.item == null) { this.selectedItemIndex = -1; } } bool selected = this.selectedItemIndex != -1; if (!selected) { this.selectedItemTitleText.text = ""; this.selectedItemDescriptionText.text = ""; this.selectedBorder.gameObject.SetActive(false); useButton.Interactable = false; this.selectedItemImage.gameObject.SetActive(false); } else { this.selectedBorder.gameObject.SetActive(true); PlayerItemSlot itemSlot = this.itemSlots[this.selectedItemIndex]; this.selectedItemTitleText.text = itemSlot.itemModel.displayName; this.selectedItemDescriptionText.text = itemSlot.itemModel.description; itemSlot.item.player = player; useButton.SetAction(itemSlot.item.Use); selectedBorder.transform.SetParent(itemSlot.itemSlotImage.transform, false); useButton.Interactable = itemSlot.item.usable && selected; this.selectedItemImage.sprite = itemSlot.itemSlotImage.sprite; this.selectedItemImage.gameObject.SetActive(true); } UIManager.Instance.UpdateSelectedItem(UIManager.Instance.selectedIndex); }