Example #1
0
        public void LoadTileTransparency()
        {
            Dictionary <uint, uint> ImageIndexMap = new Dictionary <uint, uint>();

            for (uint i = 0; i < Constants.MAX_TILES_1_23; i++)
            {
                if (ImageIndexMap.ContainsKey(TilesetInfo_1_23.TMaskAddress[i]))
                {
                    TilesetInfo_1_23.TMaskAddress[i] = ImageIndexMap[TilesetInfo_1_23.TMaskAddress[i]];
                }
                else
                {
                    J2T_TileTransparency image = new J2T_TileTransparency();
                    image.TransparencyMask = Utils.getBytesNonRef(Data3, (int)TilesetInfo_1_23.TMaskAddress[i], 128);             // memcpy(image.TransparencyMask, &Data3[TilesetInfo_1_23->TMaskAddress[i]], 128);
                    uint newIndex = (uint)TileTransparencyMasks.Count;
                    ImageIndexMap[TilesetInfo_1_23.TMaskAddress[i]] = newIndex;
                    TilesetInfo_1_23.TMaskAddress[i] = newIndex;
                    TileTransparencyMasks.Add(image);
                }
            }
        }
Example #2
0
        public uint[] GetTile(uint index, bool flipped)
        {
            byte[] bitmap = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 };
            uint   CHANNEL_ALPHA, CHANNEL_RED, CHANNEL_GREEN, CHANNEL_BLUE;

            if (System.BitConverter.IsLittleEndian)
            {
                CHANNEL_RED   = (uint)0x000000FF;
                CHANNEL_GREEN = (uint)0x0000FF00;
                CHANNEL_BLUE  = (uint)0x00FF0000;
                CHANNEL_ALPHA = (uint)0xFF000000;
            }
            else
            {
                CHANNEL_RED   = (uint)0xFF000000;
                CHANNEL_GREEN = (uint)0x00FF0000;
                CHANNEL_BLUE  = (uint)0x0000FF00;
                CHANNEL_ALPHA = (uint)0x000000FF;
            }

            if (index >= NumTiles())
            {
                return(null);
            }

            int ImageIndex        = 0;
            int TransparencyIndex = 0;

            ImageIndex        = (int)TilesetInfo_1_23.ImageAddress[index];
            TransparencyIndex = (int)TilesetInfo_1_23.TMaskAddress[index];

            J2T_TileImage        image        = TileImages[ImageIndex];
            J2T_TileTransparency transparency = TileTransparencyMasks[TransparencyIndex];

            uint[] Pixels = new uint[1024];
            for (int i = 0; i < 1024; i++)
            {
                Pixels[i] = TilesetInfo_1_23.PaletteColor[image.ImageData[i]];
            }

            for (int i = 0; i < 1024; i++)
            {
                Pixels[i] |= ((transparency.TransparencyMask[i / 8] & bitmap[i % 8]) != 0) ? CHANNEL_ALPHA : (uint)0x00000000;
                //Pixels[i] |= CHANNEL_RED;
                //Pixels[i] |= CHANNEL_GREEN;
                //Pixels[i] |= CHANNEL_BLUE;
            }

            if (flipped)
            {
                for (int i = 0; i < 32; i++)
                {
                    for (int j = 0; j < 16; j++)
                    {
                        uint temp = Pixels[32 * i + j];
                        Pixels[32 * i + j]        = Pixels[32 * i + (31 - j)];
                        Pixels[32 * i + (31 - j)] = temp;
                    }
                }
            }
            return(Pixels);
        }