void Start() { _ivfAv1Decoders = new IvfAv1Decoder[1]; _decodedQueue = new Queue <Texture2D>(); _freeTextureQueue = new Queue <Texture2D>(); _rawTextures = new List <Texture2D>(); _lumaBytes = new byte[1920 * 1080]; _uBytes = new byte[1920 * 1080 / 4]; _vBytes = new byte[1920 * 1080 / 4]; _workingGpuJobs = new List <GpuJob>(); var asset = Resources.Load("whiteAlpha"); var textAsset = asset as TextAsset; for (var i = 0; i < _ivfAv1Decoders.Length; i += 1) { var stream = new MemoryStream(textAsset.bytes); _ivfAv1Decoders[i] = new IvfAv1Decoder(stream); } for (var i = 0; i < 20; i += 1) { var texture = new Texture2D(1920, 1080, TextureFormat.RGBA32, false); _freeTextureQueue.Enqueue(texture); _rawTextures.Add(texture); } _kernel = computeShader.FindKernel("Yuv2Rgb");; }
void Start() { Application.targetFrameRate = 60; _ivfAv1Decoders = new IvfAv1Decoder[1]; var asset = Resources.Load("whiteAlpha"); var textAsset = asset as TextAsset; for (var i = 0; i < _ivfAv1Decoders.Length; i += 1) { var stream = new MemoryStream(textAsset.bytes); _ivfAv1Decoders[i] = new IvfAv1Decoder(stream); } rawImage.texture = new Texture2D(1920, 1080, TextureFormat.RGB24, false); }
void Start() { _decodedQueue = new Queue <Texture2D>(); _freeTextureQueue = new Queue <Texture2D>(); _rawTextures = new List <Texture2D>(); _mainIvfAv1Decoder = LoadDecoder("frames_ivf"); _alphaIvfAv1Decoder = LoadDecoder("frames_alpha_ivf"); maskTreeBytes = LoadBytes("masktree"); for (var i = 0; i < 1; i += 1) { var texture = new Texture2D(1920, 1080, TextureFormat.RGB24, false); _freeTextureQueue.Enqueue(texture); _rawTextures.Add(texture); } }
void Start() { _ivfAv1Decoders = new IvfAv1Decoder[1]; _decodedQueue = new Queue <Texture2D>(); _freeTextureQueue = new Queue <Texture2D>(); _rawTextures = new List <Texture2D>(); _jobMemories = new Queue <JobMemory>(); var asset = Resources.Load("whiteAlpha"); var textAsset = asset as TextAsset; for (var i = 0; i < _ivfAv1Decoders.Length; i += 1) { var stream = new MemoryStream(textAsset.bytes); _ivfAv1Decoders[i] = new IvfAv1Decoder(stream); } for (var i = 0; i < 4; i += 1) { var texture = new Texture2D(1920, 1080, TextureFormat.RGB24, false); _freeTextureQueue.Enqueue(texture); _rawTextures.Add(texture); } }