Example #1
0
 private void handleItemStatus(Iuseable.status status)
 {
     if (status == Iuseable.status.e_consume)
     {
         m_inventory.RemoveOne(m_equipedItem);
     }
 }
Example #2
0
 public void UseItem()
 {
     if (m_inventory.GetItem(m_equipedItem) != null && m_inventory.GetItem(m_equipedItem).m_isUsable)
     {
         Iuseable useable = m_inventory.GetItem(m_equipedItem).m_item.GetComponent <Iuseable>();
         if (useable != null)
         {
             //TODO should probably be handled in a seperate class
             Iuseable.status status = useable.Use(gameObject, m_orientation);
             m_animator.useItem(m_inventory.GetItem(m_equipedItem).m_itemId);
             handleItemStatus(status);
         }
     }
 }