// 新增收集
    public bool Add(ENUM_Weapon Weapon, int iLevel, int iIndex)
    {
        if (Weapon == ENUM_Weapon.Null || Weapon == ENUM_Weapon.Count)
        {
            return(false);
        }

        if (iLevel <= 0 || iLevel > GameDefine.iMaxCollectionLv)
        {
            return(false);
        }

        if (iIndex <= 0 || iIndex > GameDefine.iMaxCollectionCount)
        {
            return(false);
        }

        Collection Temp   = new Collection(Weapon, iLevel, iIndex);
        string     szTemp = Temp.ToStringData();

        if (Data.Any((Itor) => Itor.ToStringData() == szTemp))
        {
            return(false);
        }

        Data.Add(new Collection(Weapon, iLevel, iIndex));

        return(true);
    }
    // 刪除收集
    public void Del(ENUM_Weapon Weapon, int iLevel, int iIndex)
    {
        string szTemp = (new Collection(Weapon, iLevel, iIndex)).ToStringData();
        int    iPos   = Data.FindIndex((Itor) => Itor.ToStringData() == szTemp);

        if (iPos >= 0 && iPos < Data.Count)
        {
            Data.RemoveAt(iPos);
        }
    }
Example #3
0
    // 讀檔.
    public bool Load()
    {
        SaveReward Temp = null;

        if (PlayerPrefs.HasKey(GameDefine.szSaveReward))
        {
            Temp = Json.ToObject <SaveReward>(PlayerPrefs.GetString(GameDefine.szSaveReward));
        }

        if (Temp != null)
        {
            MemberLooks = new HashSet <int>(Temp.MemberLooks);
            MemberInits = new HashSet <int>(Temp.MemberInits);

            foreach (string Itor in Temp.WeaponLevel)
            {
                string[] szTemp = Itor.Split(new char[] { '_' });

                if (szTemp.Length >= 2)
                {
                    WeaponLevel.Add(System.Convert.ToInt32(szTemp[0]), System.Convert.ToInt32(szTemp[1]));
                }
            }            //for

            iInitCurrency  = Temp.iInitCurrency;
            iInitBattery   = Temp.iInitBattery;
            iInitLightAmmo = Temp.iInitLightAmmo;
            iInitHeavyAmmo = Temp.iInitHeavyAmmo;
            iInitBomb      = Temp.iInitBomb;
            iCrystal       = Temp.iCrystal;
        }
        else
        {
            MemberLooks    = new HashSet <int>(GameInit.InitMemberLooks);
            MemberInits    = new HashSet <int>();
            WeaponLevel    = new Dictionary <int, int>();
            iInitCurrency  = GameInit.iInitCurrency;
            iInitBattery   = GameInit.iInitBattery;
            iInitLightAmmo = GameInit.iInitLightAmmo;
            iInitHeavyAmmo = GameInit.iInitHeavyAmmo;
            iInitBomb      = GameInit.iInitBomb;
            iCrystal       = 0;
        }        //if

        return(true);
    }
    // 檢查收集是否存在
    public bool IsExist(ENUM_Weapon Weapon, int iLevel, int iIndex)
    {
        string szTemp = (new Collection(Weapon, iLevel, iIndex)).ToStringData();

        return(Data.Any((Itor) => Itor.ToStringData() == szTemp));
    }