public override void SetItemToApply() { ItemsToApply.Add(new CanBeSupportedBy(this) { UnitName = Strings.Get("card_text_unitname_アンナ") }); }
public override void SetItemToApply() { ItemsToApply.Add(new DisableSkill(this) { TargetName = Strings.Get("card_text_skillname_飛行特効") }); ItemsToApply.Add(new CanNotObtainSkill(this) { TargetName = Strings.Get("card_text_skillname_飛行特効") }); }
public override void SetItemToApply() { ItemsToApply.Add(new UnitNameBuff(this, true, Strings.Get("card_text_unitname_マルス"))); }
public override void SetItemToApply() { ItemsToApply.Add(new PowerBuff(this, 10 * Controller.Field.Filter(unit => unit.HasWeapon(WeaponEnum.Bow) && unit != Owner).Count)); }
public override void SetItemToApply() { ItemsToApply.Add(new SymbolBuff(this, true, SymbolEnum.Black)); }
public override void SetItemToApply() { ItemsToApply.Add(new CanNotBePlacedInBond(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new CanNotAttack(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new FailToSupport(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new PowerBuff(this, 10 * Controller.Field.Filter(unit => unit.HasType(TypeEnum.Flight) && unit != Owner).Count)); }
public override void SetItemToApply() { ItemsToApply.Add(new CanNotCriticalAttack(this)); ItemsToApply.Add(new DestroyTwoOrbs(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new CanNotDeploy(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new AllowSameNameDeployment(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new DestroyTwoOrbs(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new WillNotBeAttackedFromBackField(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new SetSupportCardToBondInsteadOfRetreat(this)); }
public override void SetItemToApply() { ItemsToApply.Add(new PowerBuff(this, 10)); }
public override void SetItemToApply() { ItemsToApply.Add(new PowerBuff(this, 10 * Controller.Field.Filter(unit => unit.HasUnitNameOf(Strings.Get("card_text_unitname_アンナ")) && unit != Owner).Count)); }
public override void SetItemToApply() { ItemsToApply.Add(new SupportBuff(this, 10)); }
public override void SetItemToApply() { ItemsToApply.Add(new PowerBuff(this, 10 * Owner.Controller.Field.Filter(unit => unit.IsClassChanged).Count)); }