Example #1
0
        public bool IsLocationInRoomTaken(int col, int row)
        {
            string key = null;

            key = col + "-" + row;

            return(ItemsHashTable.ContainsKey(key));
        }
Example #2
0
        public void GenerateEnvrionemnt()
        {
            int    col       = 0;
            int    row       = 0;
            int    maxnoitem = ConfigManager.MaxEnemyPerRoom;
            Random random    = ConfigManager.RandomGen;

            int          numofIem;
            string       key        = null;
            Monster      monsterobj = null;
            Globin       globinobj  = null;
            Gold         goldobj    = null;
            Silver       silverobj  = null;
            HealthPotion healthpobj = null;

            //Generate Gold In Room
            //maxnoitem = random.Next(1, ConfigManager.MaxGoldItemPerRoom);
            maxnoitem = ConfigManager.MaxGoldItemPerRoom;
            for (numofIem = 0; numofIem < maxnoitem; numofIem++)
            {
                while (true)
                {
                    col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                                      ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);

                    row = random.Next(0, RoomMap.RoomHeight - 1);

                    if (Room_Map.IsEmpty(col, row))
                    {
                        key = col + "-" + row;
                        if (!ItemsHashTable.ContainsKey(key))
                        {
                            goldobj = new Gold("Gold Bar", col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key);
                            ItemsHashTable.Add(key, goldobj);
                            TotalGoldItem++;
                            TotalItem++;
                            break;
                        }
                    }
                }
            }

            //Generate Silver In Room
            //maxnoitem = random.Next(1, ConfigManager.MaxSilverItemPerRoom);
            maxnoitem = ConfigManager.MaxSilverItemPerRoom;
            for (numofIem = 0; numofIem < maxnoitem; numofIem++)
            {
                while (true)
                {
                    col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                                      ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);

                    row = random.Next(0, RoomMap.RoomHeight - 1);

                    if (Room_Map.IsEmpty(col, row))
                    {
                        key = col + "-" + row;
                        if (!ItemsHashTable.ContainsKey(key))
                        {
                            silverobj = new Silver("Silver Coin", col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key);
                            ItemsHashTable.Add(key, silverobj);
                            TotalSilverItem++;
                            TotalItem++;
                            break;
                        }
                    }
                }
            }


            //Generate Health Potion In Room
            //maxnoitem = random.Next(1, ConfigManager.MaxHealthPotionPerRoom);
            maxnoitem = ConfigManager.MaxHealthPotionPerRoom;
            for (numofIem = 0; numofIem < maxnoitem; numofIem++)
            {
                while (true)
                {
                    col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                                      ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);

                    row = random.Next(0, RoomMap.RoomHeight - 1);

                    if (Room_Map.IsEmpty(col, row))
                    {
                        key = col + "-" + row;
                        if (!ItemsHashTable.ContainsKey(key))
                        {
                            healthpobj = new HealthPotion("Health Potion",
                                                          col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key);
                            ItemsHashTable.Add(key, healthpobj);
                            TotalHealthPotionItem++;
                            TotalItem++;
                            break;
                        }
                    }
                }
            }

            //Enemies are not item.
            //Generate different Enimies type
            //maxnoitem = random.Next(1, ConfigManager.MaxMonsterPerRoom);
            maxnoitem = ConfigManager.MaxMonsterPerRoom;
            //Monster first
            for (numofIem = 0; numofIem < maxnoitem; numofIem++)
            {
                /*
                 * col = random.Next(
                 *  ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                 *  ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);
                 *
                 * row = random.Next(0, RoomMap.RoomHeight - 1);
                 */
                while (true)
                {
                    col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                                      ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);

                    row = random.Next(0, RoomMap.RoomHeight - 1);

                    if (Room_Map.IsEmpty(col, row))
                    {
                        //key = (col + PlayUIWorldMap.mapBoxColPos)+ "-" + (row + PlayUIWorldMap.mapBoxRowPos);
                        key = col + "-" + row;

                        if (!ItemsHashTable.ContainsKey(key))
                        {
                            monsterobj = new Monster(col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key, Room_Map);
                            //ItemsHashTable.Add(key, monsterobj);
                            MonsterList.Add(monsterobj);

                            break;
                        }
                    }
                }
            }

            //maxnoitem = random.Next(1, ConfigManager.MaxGlobinPerRoom);
            maxnoitem = ConfigManager.MaxGlobinPerRoom;
            // Globin
            for (numofIem = 0; numofIem < maxnoitem; numofIem++)
            {
                /*
                 * col = random.Next(
                 *  ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                 *  ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);
                 *
                 * row = random.Next(0, RoomMap.RoomHeight - 1);
                 */
                while (true)
                {
                    col = random.Next(((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + 1,
                                      ((RoomMap.RoomWidth - RoomMap.RoomEffectiveWidth) / 2) + RoomMap.RoomEffectiveWidth - 1);

                    row = random.Next(0, RoomMap.RoomHeight - 1);

                    if (Room_Map.IsEmpty(col, row))
                    {
                        //key = (col + PlayUIWorldMap.mapBoxColPos)+ "-" + (row + PlayUIWorldMap.mapBoxRowPos);
                        key = col + "-" + row;

                        if (!ItemsHashTable.ContainsKey(key))
                        {
                            globinobj = new Globin(col + PlayUIWorldMap.mapBoxColPos, row + PlayUIWorldMap.mapBoxRowPos, key, Room_Map);
                            //ItemsHashTable.Add(key, globinobj);
                            GlobinList.Add(globinobj);
                            break;
                        }
                    }
                }
            }
        }