public void GetStrongRulesTest() { //Arrange double minConfidence = .8; HashSet <Rule> rules = new HashSet <Rule>(); rules.Add(new Rule("a", "c", 0)); rules.Add(new Rule("b", "c", 0)); ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "a", Support = 2 }); allFrequentItems.Add(new Item { Name = "b", Support = 3 }); allFrequentItems.Add(new Item { Name = "c", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); //Act IList <Rule> actual = _target.GetStrongRules(minConfidence, rules, allFrequentItems); //Assert Assert.AreEqual(1, actual.Count); }
public void CheckIsClosed_ClosedItemTest() { //Arrange string child = "c"; Dictionary <string, double> parents = new Dictionary <string, double>(); parents.Add("ac", 2); parents.Add("bc", 2); parents.Add("ce", 2); ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "c", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); //Act bool actual = _target.CheckIsClosed(child, parents, allFrequentItems); //Assert Assert.IsTrue(actual); }
public void GenerateRulesTest() { //Arrange ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "be", Support = 3 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); allFrequentItems.Add(new Item { Name = "bce", Support = 2 }); //Act HashSet <Rule> actual = _target.GenerateRules(allFrequentItems); //Assert Assert.AreEqual(7, actual.Count); }
public void SetItemQuantity(ItemName name, uint quantity) { if (dictionary.ContainsKey(name)) { dictionary[name] = quantity; } else { dictionary.Add(name, quantity); } }
public void CheckIsClosed_OpenItemTest() { //Arrange string child = "a"; Dictionary<string, double> parents = new Dictionary<string, double>(); parents.Add("ac", 2); ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "a", Support = 2 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); //Act bool actual = _target.CheckIsClosed(child, parents, allFrequentItems); //Assert Assert.IsFalse(actual); }
public void GetItemParentsTest() { //Arrange string child = "a"; int index = 1; ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "e", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "be", Support = 3 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); allFrequentItems.Add(new Item { Name = "bce", Support = 2 }); //Act Dictionary <string, double> actual = _target.GetItemParents(child, index, allFrequentItems); //Assert Assert.AreEqual(1, actual.Count); Assert.AreEqual(2, actual["ac"]); }
public void GetClosedItemSetsTest() { //Arrange ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "a", Support = 2 }); allFrequentItems.Add(new Item { Name = "b", Support = 3 }); allFrequentItems.Add(new Item { Name = "c", Support = 3 }); allFrequentItems.Add(new Item { Name = "e", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "be", Support = 3 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); allFrequentItems.Add(new Item { Name = "bce", Support = 2 }); //Act Dictionary <string, Dictionary <string, double> > actual = _target.GetClosedItemSets(allFrequentItems); //Assert Assert.AreEqual(4, actual.Count, "ClosedItemSets calculation is wrong"); Assert.IsTrue(actual.ContainsKey("c")); Assert.IsTrue(actual.ContainsKey("be")); Assert.IsTrue(actual.ContainsKey("ac")); Assert.IsTrue(actual.ContainsKey("bce")); }
protected ItemsDictionary Load() { // ... initialize data in the test database ... Console.WriteLine("INFO: JsonSeededFacetContextFixture"); var reader = new JsonReaderService(new IgnoreJsonAttributesResolver()); var items = new ItemsDictionary(); foreach (var type in Types) { var entities = reader.Deserialize(type, Folder).ToArray(); items.Add(type, entities); } return(items); }
public void AddItems(ItemName name, uint quantity) { if (quantity == 0) { return; } if (itemsDictionary.ContainsKey(name)) { itemsDictionary[name] += quantity; } else { itemsDictionary.Add(name, quantity); } }
void Start() { IsConsumingFood = true; gameController = GameController.Instance; sails = GetComponentInChildren <Sails> (); rudder = GetComponentInChildren <Rudder> (); ItemsDictionary dict = new ItemsDictionary(); for (int i = 0; i < StartingItems.Length; i++) { dict.Add(StartingItems [i].name, StartingItems [i].quantity); } SetupInventory(1000, dict); }
public void GetStrongRulesTest() { //Arrange double minConfidence = .8; HashSet<Rule> rules = new HashSet<Rule>(); rules.Add(new Rule("a", "c", 0)); rules.Add(new Rule("b", "c", 0)); ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "a", Support = 2 }); allFrequentItems.Add(new Item { Name = "b", Support = 3 }); allFrequentItems.Add(new Item { Name = "c", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); //Act IList<Rule> actual = _target.GetStrongRules(minConfidence, rules, allFrequentItems); //Assert Assert.AreEqual(1, actual.Count); }
public void GetItemParentsTest() { //Arrange string child = "a"; int index = 1; ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "e", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "be", Support = 3 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); allFrequentItems.Add(new Item { Name = "bce", Support = 2 }); //Act Dictionary<string, double> actual = _target.GetItemParents(child, index, allFrequentItems); //Assert Assert.AreEqual(1, actual.Count); Assert.AreEqual(2, actual["ac"]); }
public void GetClosedItemSetsTest() { //Arrange ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "a", Support = 2 }); allFrequentItems.Add(new Item { Name = "b", Support = 3 }); allFrequentItems.Add(new Item { Name = "c", Support = 3 }); allFrequentItems.Add(new Item { Name = "e", Support = 3 }); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "be", Support = 3 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); allFrequentItems.Add(new Item { Name = "bce", Support = 2 }); //Act Dictionary<string, Dictionary<string, double>> actual = _target.GetClosedItemSets(allFrequentItems); //Assert Assert.AreEqual(4, actual.Count, "ClosedItemSets calculation is wrong"); Assert.IsTrue(actual.ContainsKey("c")); Assert.IsTrue(actual.ContainsKey("be")); Assert.IsTrue(actual.ContainsKey("ac")); Assert.IsTrue(actual.ContainsKey("bce")); }
public void GenerateRulesTest() { //Arrange ItemsDictionary allFrequentItems = new ItemsDictionary(); allFrequentItems.Add(new Item { Name = "ac", Support = 2 }); allFrequentItems.Add(new Item { Name = "bc", Support = 2 }); allFrequentItems.Add(new Item { Name = "be", Support = 3 }); allFrequentItems.Add(new Item { Name = "ce", Support = 2 }); allFrequentItems.Add(new Item { Name = "bce", Support = 2 }); //Act HashSet<Rule> actual = _target.GenerateRules(allFrequentItems); //Assert Assert.AreEqual(7, actual.Count); }