public void LoadWeapon(Items.Weapon weapon, bool isLeft)
        {
            Transform par = (isLeft)? leftHand : rightHand;

            if (isLeft)
            {
                leftHandWeapon = weapon;
            }
            else
            {
                rightHandWeapon = weapon;
            }

            GameObject go = weapon.weaponRuntime.modelInstance;

            if (weapon.weaponRuntime.modelInstance == null)
            {
                go = Instantiate(weapon.modelPrefab) as GameObject;
                weapon.weaponRuntime.modelInstance = go;
            }

            go.transform.parent        = par;
            go.transform.localPosition = Vector3.zero;
            go.transform.localRotation = Quaternion.identity;
            go.transform.localScale    = Vector3.one;
            go.SetActive(true);
        }
        public void LoadItemsFromStoredIds()
        {
            if (rm == null)
            {
                rm = Resources.Load("ResourcesManager") as InventoryFramework.ResourcesManager;
            }

            for (int i = 0; i < rm.currentIds.Length; i++)
            {
                Items.Item it = rm.GetItemInstance(rm.currentIds[i].instId);
                if (it == null)
                {
                    if (rm.currentIds[i].bodyPart.isWeapon)
                    {
                        UnEquipWeapon(rm.currentIds[i].isLeft);
                    }
                    else
                    {
                        LoadItemOnPart(null, rm.currentIds[i].bodyPart);
                    }
                }
                else
                if (it is Items.ClothItem)
                {
                    Items.ClothItem c = (Items.ClothItem)it;
                    LoadItemOnPart(c, rm.currentIds[i].bodyPart);
                }
                else if (it is Items.Weapon)
                {
                    Items.Weapon w = (Items.Weapon)it;
                    LoadWeapon(w, rm.currentIds[i].isLeft);
                }
            }
        }
        public void UnEquipWeapon(bool isLeft)
        {
            Items.Weapon w = (isLeft) ? leftHandWeapon : rightHandWeapon;

            if (w == null)
            {
                return;
            }
            if (w.weaponRuntime.modelInstance)
            {
                w.weaponRuntime.modelInstance.SetActive(false);
            }

            if (isLeft)
            {
                leftHandWeapon = null;
            }
            else
            {
                rightHandWeapon = null;
            }
        }
Example #4
0
        public Player(Player other)
            : base(other)
        {
            fReboundDuration = other.fReboundDuration;
            bDrawHealth = other.bDrawHealth;

            wWeapon = other.wWeapon;
            //lPsycheQueue = new List<Items.Psyche>();

            v2FacingDir = other.v2FacingDir;

            //  ParticleEmitters
            fShieldDuration = other.fShieldDuration;
            peShield = new Particle.Emitter(other.peShield);

            fHealAmount = other.fHealAmount;
            fHealDuration = other.fHealDuration;
            peHeal = new Particle.Emitter(other.peHeal);

            fInvisibleAmount = other.fInvisibleAmount;
            fInvisibleDuration = other.fInvisibleDuration;
            peInvisible = new Particle.Emitter(other.peInvisible);

            //  AttackSwing
            fAttackTimer = other.fAttackTimer;
            asAttackSprite = new AnimatedSprite(other.asAttackSprite);
            asAttackSprite.Scale = other.asAttackSprite.Scale;
            asAttackSprite.Origin = other.asAttackSprite.Origin;

            //HUD
            asLeft = new AnimatedSprite(other.asLeft);
            asRight = new AnimatedSprite(other.asRight);

            //  Sound
            seAttackSwing = other.seAttackSwing;
        }
Example #5
0
 public static Room LoadFile(ContentManager Content, String s_File)
 {
     XmlReaderSettings settings = new XmlReaderSettings();
     settings.ConformanceLevel = ConformanceLevel.Fragment;
     settings.IgnoreWhitespace = true;
     settings.IgnoreComments = true;
     Room instance = new Room();
     using (XmlReader XMLReader = XmlReader.Create(s_File, settings))
     {
         //go through the file finding these nodes and loading them
         while (XMLReader.Read())
         {
             if (XMLReader.IsStartElement())
             {
                 switch (XMLReader.Name)
                 {
                     case "Room":
                         //Console.WriteLine("Start <Room> element.");
                         break;
                     case "AnimatedSprite":
                         //Console.WriteLine("Start <AnimatedSprite> element.");
                         instance.RoomBase = new AnimatedSprite();
                         instance.RoomBase.xmlImport(XMLReader, Content);
                         break;
                     case "Weapon":
                         //Console.WriteLine("Start <Weapon> element.");
                         Items.Weapon wpn = new Items.Weapon();
                         wpn.xmlImport(XMLReader, Content);
                         instance.AddItem(wpn);
                         break;
                     case "Psyche":
                         //Console.WriteLine("Start <Psyche> element.");
                         Items.Psyche psy = new Items.Psyche();
                         psy.xmlImport(XMLReader, Content);
                         instance.AddItem(psy);
                         break;
                     case "Player":
                         //Console.WriteLine("Start <Player> element.");
                         Game1.ePlayer = new Entities.Player(Content);
                         Game1.ePlayer.xmlImport(XMLReader, Content);
                         break;
                     case "Enemy":
                         //Console.WriteLine("Start <Enemy> element.");
                         Entities.Enemy eny = new Entities.Enemy();
                         eny.xmlImport(XMLReader, Content);
                         instance.AddEntity(eny);
                         break;
                     case "BasicEnemy":
                         //Console.WriteLine("Start <BasicEnemy> element.");
                         Entities.BasicEnemy bsceny = new Entities.BasicEnemy();
                         bsceny.xmlImport(XMLReader, Content);
                         instance.AddEntity(bsceny);
                         break;
                     case "SpawnerEnemy":
                         //Console.WriteLine("Start <SpawnerEnemy> element.");
                         Entities.SpawnerEnemy swpeny = new Entities.SpawnerEnemy();
                         swpeny.xmlImport(XMLReader, Content);
                         instance.AddEntity(swpeny);
                         break;
                     case "BossEnemy":
                         //Console.WriteLine("Start <BossEnemy> element.");
                         Entities.BossEnemy bosseny = new Entities.BossEnemy();
                         bosseny.xmlImport(XMLReader, Content);
                         instance.AddEntity(bosseny);
                         break;
                     case "Obstacle":
                         //Console.WriteLine("Start <Obstacle> element.");
                         Obstacle obs = new Obstacle();
                         obs.xmlImport(XMLReader, Content);
                         instance.AddObject(obs);
                         break;
                 }
             }
         }
         //Console.WriteLine("End <Room> element.");
     }
     return instance;
 }
Example #6
0
 public new void xmlImport(XmlReader xml_Reader, ContentManager Content)
 {
     //lPsycheQueue.Clear();
     while (xml_Reader.Read())
     {
         String attrib;
         //Console.WriteLine("Player : " + xml_Reader.Name);
         switch (xml_Reader.Name)
         {
             case "Variables":
                 //attrib = xml_Reader["PsycheMax"];
                 //if (attrib != null) { iPsycheMax = int.Parse(attrib); }
                 attrib = xml_Reader["ItemPickupRange"];
                 if (attrib != null) { fItemPickupRange = float.Parse(attrib); }
                 attrib = xml_Reader["ShieldDuration"];
                 if (attrib != null) { fShieldDuration = float.Parse(attrib); }
                 attrib = xml_Reader["HealAmount"];
                 if (attrib != null) { fHealAmount = float.Parse(attrib); }
                 attrib = xml_Reader["HealDuration"];
                 if (attrib != null) { fHealDuration = float.Parse(attrib); }
                 attrib = xml_Reader["InvisibleAmount"];
                 if (attrib != null) { fInvisibleAmount = float.Parse(attrib); }
                 attrib = xml_Reader["InvisibleDuration"];
                 if (attrib != null) { fInvisibleDuration = float.Parse(attrib); }
                 attrib = xml_Reader["Sound_AttackSwing"];
                 if (attrib != null) { Content.Load<SoundEffect>(attrib); }
                 break;
             case "Weapon":
                 wWeapon = new Items.Weapon();
                 wWeapon.xmlImport(xml_Reader, Content);
                 break;
             //case "Psyche":
             //if (lPsycheQueue.Count < iPsycheMax)
             //{
             //    Items.Psyche p = new Items.Psyche();
             //    p.xmlImport(xml_Reader, Content);
             //    lPsycheQueue.Add(p);
             //}
             //break;
             case "AnimatedSprite":
                 asAttackSprite = new AnimatedSprite();
                 asAttackSprite.xmlImport(xml_Reader, Content);
                 break;
             case "Entity":
                 base.xmlImport(xml_Reader, Content);
                 break;
             case "Player":
                 return;
         }
     }
 }
Example #7
0
 public void AddWeapon(Items.Weapon w_Weapon)
 {
     //  Add current weapon to room list of items using players position  
     wWeapon.Position = w_Weapon.Position;
     Rooms.RoomManager.CurrentRoom.Items.Add(new Items.Weapon(wWeapon));
     //  Set new Weapon as Current Weapon       
     wWeapon = new Items.Weapon(w_Weapon);
     //  Tag the weapon to be removed from the list
     w_Weapon.ToRemove = true;
 }
Example #8
0
        public Player(ContentManager Content, String t2d_Tex = "Entities/Player")
            : base(Content, t2d_Tex)
        {
            fReboundDuration = 200;     //rebound duration after attacking in ms
            bDrawHealth = true;
            bAttacking = false;

            HealthCurrent = HealthMax = 20.0f;
            Speed = 2.0f;

            UFrameMax = 9;
            VFrameMax = 1;
            FrameWidth = Texture.Width / UFrameMax;
            FrameHeight = Texture.Height / VFrameMax;
            base.UpdateIndex();

            wWeapon = Items.Weapon.FistBasic(Content);
            //lPsycheQueue = new List<Items.Psyche>();

            Origin = new Vector2(FrameWidth / 2, FrameHeight / 2);

            Position = new Vector2(200, 200);
            v2FacingDir = new Vector2(1, 0);

            psCurrentOrb = null;// Items.Psyche.Type.HATE;

            //  Spells
            //  Dispare
            bShield = false;
            fShieldDuration = 5.0f;
            peShield = Particle.Emitter.Shield(Content, fShieldDuration);
            //  Hate
            bHeal = false;
            fHealDuration = 1.5f;
            fHealAmount = 5.0f;
            peHeal = Particle.Emitter.Heal(Content, fHealDuration);
            //  Misery
            bInvisible = false;
            fInvisibleDuration = 2.0f;
            fInvisibleAmount = 0.2f;
            peInvisible = Particle.Emitter.Invisible(Content);

            //  Attacking
            fAttackTimer = wWeapon.Cooldown;
            asAttackSprite = new AnimatedSprite(Content, "Entities/AttackSwing");
            asAttackSprite.Scale = 0.2f;
            asAttackSprite.Origin = new Vector2(asAttackSprite.FrameWidth / 2, asAttackSprite.FrameHeight / 2);

            seAttackSwing = Content.Load<SoundEffect>("Entities/Sound/swing04");

            //HUD
            asLeft = new AnimatedSprite(Content, "pixel");
            asLeft.Colour = new Color(Color.Black, 1.0f);
            asLeft.FrameHeight = 32;
            asLeft.FrameWidth = 32;
            asLeft.Alpha = 0.2f;

            asRight = new AnimatedSprite(asLeft);

        }
Example #9
0
        public void CheckDropDowns()
        {
            //!--WEAPONS--!
            if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("AxeBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("AxeBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("AxeBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("AxeAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("AxeAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("AxeAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("DaggerBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("DaggerBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("DaggerBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("DaggerAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("DaggerAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("DaggerAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("FistBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("FistBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("FistBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("FistAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("FistAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("FistAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("KatarBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("KatarBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("KatarBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("KatarAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("KatarAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("KatarAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("MaceBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("MaceBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("MaceBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("MaceAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("MaceAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("MaceAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("SpearBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("SpearBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("SpearBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("SpearAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("SpearAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("SpearAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("SwordBasic").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("SwordBasic").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("SwordBasic"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Weapons").GetButton("SwordAdv").Active)
            {
                eRoom.Dropdown("Weapons").GetButton("SwordAdv").Active = false;
                Items.Weapon w = new Items.Weapon((Items.Weapon)eRoom.Dropdown("Weapons").GetObject("SwordAdv"));
                w.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddItems(w);
            }

            //!--ENEMIES--!
            if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Enemies").GetButton("Doctor").Active && eRoom.BasicEnemies.Count <= 10)
            {
                eRoom.Dropdown("Enemies").GetButton("Doctor").Active = false;
                Entities.Enemy e = new Entities.BasicEnemy((Entities.BasicEnemy)eRoom.Dropdown("Enemies").GetObject("Doctor"));
                e.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddEnemies(e);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Enemies").GetButton("Mental").Active && eRoom.BasicEnemies.Count <= 10)
            {
                eRoom.Dropdown("Enemies").GetButton("Mental").Active = false;
                Entities.Enemy e = new Entities.BasicEnemy((Entities.BasicEnemy)eRoom.Dropdown("Enemies").GetObject("Mental"));
                e.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddEnemies(e);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Enemies").GetButton("DoctorSpawn").Active && eRoom.Spawners.Count <= 10)
            {
                eRoom.Dropdown("Enemies").GetButton("DoctorSpawn").Active = false;
                Entities.Enemy e = new Entities.SpawnerEnemy((Entities.SpawnerEnemy)eRoom.Dropdown("Enemies").GetObject("DoctorSpawn"));
                e.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddEnemies(e);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Enemies").GetButton("Boss").Active && eRoom.Bosses.Count <= 4)
            {
                eRoom.Dropdown("Enemies").GetButton("Boss").Active = false;
                Entities.Enemy e = new Entities.BossEnemy((Entities.BossEnemy)eRoom.Dropdown("Enemies").GetObject("Boss"));
                e.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddEnemies(e);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Enemies").GetButton("MentalSpawn").Active && eRoom.Spawners.Count <= 10)
            {
                eRoom.Dropdown("Enemies").GetButton("MentalSpawn").Active = false;
                Entities.Enemy e = new Entities.SpawnerEnemy((Entities.SpawnerEnemy)eRoom.Dropdown("Enemies").GetObject("MentalSpawn"));
                e.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddEnemies(e);
            }
            //!--PLAYER--!
            if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Player").GetButton("Player").Active)
            {
                eRoom.Dropdown("Player").GetButton("Player").Active = false;
                Entities.Player p = (Entities.Player)eRoom.Dropdown("Player").GetObject("Player");
                p.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddPlayer(p);
            }
            //!--OBJECTS--!
            if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Objects").GetButton("Bed").Active)
            {
                eRoom.Dropdown("Objects").GetButton("Bed").Active = false;
                Rooms.Obstacle o = new Rooms.Obstacle((Rooms.Obstacle)eRoom.Dropdown("Objects").GetObject("Bed"));
                o.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddObstacle(o);
            }
            else if (msMouse.LeftButton == ButtonState.Pressed && eRoom.Dropdown("Objects").GetButton("Chair").Active)
            {
                eRoom.Dropdown("Objects").GetButton("Chair").Active = false;
                Rooms.Obstacle o = new Rooms.Obstacle((Rooms.Obstacle)eRoom.Dropdown("Objects").GetObject("Chair"));
                o.Position = new Vector2(msMouse.X, msMouse.Y);
                eRoom.AddObstacle(o);
            }
        }