Example #1
0
        private static void DeActivate(User.User player, List <string> commands)
        {
            //used for turning off a lightSource that can be lit.
            Items.Iiluminate lightItem = null;

            //just making the command be display friendly for the messages
            string command = null;

            switch (commands[1])
            {
            case "TURNOFF": command = "turn off";
                break;

            case "SWITCHOFF": command = "switch off";
                break;

            default: command = commands[1];
                break;
            }

            commands.RemoveRange(0, 2);

            List <string> message = new List <string>();
            Room          room    = Room.GetRoom(player.Player.Location);

            lightItem = FindLightInEquipment(commands, player, room);

            if (lightItem != null)
            {
                if (lightItem.isLit)
                {
                    message = lightItem.Extinguish();
                    if (message.Count > 1)
                    {
                        message[1] = string.Format(message[1], player.Player.FirstName);
                    }
                }
                else
                {
                    message.Add("It's already off!");
                }
            }
            else
            {
                message.Add("You don't see anything to " + command + ".");
            }

            player.MessageHandler(message[0]);
            if (message.Count > 1)
            {
                room.InformPlayersInRoom(message[1], new List <string>(new string[] { player.UserID }));
            }
        }
Example #2
0
        private static void Activate(User.User player, List <string> commands)
        {
            //used for lighting up a lightSource that can be lit.
            Items.Iiluminate lightItem = null;
            string           command   = null;

            switch (commands[1])
            {
            case "TURNON": command = "turn on";
                break;

            case "SWITHCON": command = "switch on";
                break;

            default: command = commands[1];
                break;
            }
            commands.RemoveRange(0, 2);
            List <string> message = new List <string>();;
            Room          room    = Room.GetRoom(player.Player.Location);


            lightItem = FindLightInEquipment(commands, player, room);


            if (lightItem != null)
            {
                if (lightItem.isLit == false)
                {
                    message    = lightItem.Ignite();
                    message[1] = ParseMessage(message[1], player, null);
                }
                else
                {
                    message.Add("It's already on!");
                }
            }
            else
            {
                message.Add("You don't see anything to " + command + ".");
            }

            player.MessageHandler(message[0]);
            if (message.Count > 1)
            {
                room.InformPlayersInRoom(message[1], new List <string>(new string[] { player.UserID }));
            }
        }
Example #3
0
        private bool LightSourcePresent()
        {
            //foreach player/npc/item in room check to see if it is lightsource and on
            bool lightSource = false;

            //check th eplayers and see if anyones equipment is a lightsource
            foreach (string id in players)
            {
                User.User temp = MySockets.Server.GetAUser(id);
                Dictionary <Items.Wearable, Items.Iitem> equipped = temp.Player.Equipment.GetEquipment();
                foreach (Items.Iitem item in equipped.Values)
                {
                    Items.Iiluminate light = item as Items.Iiluminate;
                    if (light != null && light.isLit)
                    {
                        lightSource = true;
                        break;
                    }
                }
                if (lightSource)
                {
                    break;
                }
            }

            //check the NPCS and do the same as we did with the players
            if (!lightSource)
            {
                foreach (string id in npcs)
                {
                    Character.Iactor actor = Character.NPCUtils.GetAnNPCByID(id);
                    Dictionary <Items.Wearable, Items.Iitem> equipped = actor.Equipment.GetEquipment();
                    foreach (Items.Iitem item in equipped.Values)
                    {
                        Items.Iiluminate light = item as Items.Iiluminate;
                        if (light != null && light.isLit)
                        {
                            lightSource = true;
                            break;
                        }
                    }
                    if (lightSource)
                    {
                        break;
                    }
                }
            }

            //finally check for items in the room (just ones laying in the room, if a container is open check in container)
            if (!lightSource)
            {
                foreach (string id in items)
                {
                    Items.Iitem      item      = Items.Items.GetByID(id);
                    Items.Icontainer container = item as Items.Icontainer;
                    Items.Iiluminate light     = item as Items.Iiluminate; //even if container check this first. Container may have light enchanment.
                    if (light != null && light.isLit)
                    {
                        lightSource = true;
                        break;
                    }
                    if (container != null && (container.Contents != null && container.Contents.Count > 0) && container.Opened)  //let's look in the container only if it's open
                    {
                        foreach (string innerId in container.Contents)
                        {
                            Items.Iitem innerItem = Items.Items.GetByID(id);
                            light = innerItem as Items.Iiluminate;
                            if (light != null && light.isLit)
                            {
                                lightSource = true;
                                break;
                            }
                        }
                    }

                    if (lightSource)
                    {
                        break;
                    }
                }
            }
            return(lightSource);
        }
Example #4
0
        private static Items.Iiluminate FindLightInEquipment(List <string> commands, User.User player, Rooms.Room room)
        {
            Items.Iitem lightItem = null;
            if (commands.Count > 0)
            {
                string itemName = GetItemName(commands, "").ToString();
                //let's see if player has a lightsource equipped
                foreach (Items.Iitem item in player.Player.Equipment.GetEquipment().Values)
                {
                    if (item.WornOn == Items.Wearable.WIELD_LEFT || item.WornOn == Items.Wearable.WIELD_RIGHT)
                    {
                        Items.Iiluminate temp = item as Items.Iiluminate;
                        if (temp != null && temp.isLightable)
                        {
                            lightItem = item;
                            break;
                        }
                    }
                }
            }
            else   //let's be smart and figure out what lightSource he wants activated, first come first serve otherwise
            {
                foreach (Items.Iitem item in player.Player.Equipment.GetEquipment().Values)
                {
                    Items.Iiluminate lightsource = item as Items.Iiluminate;
                    if (lightsource != null && lightsource.isLightable)
                    {
                        lightItem = item;
                        break;
                    }
                }
                if (lightItem == null)   //not in players equipment let's check the room
                {
                    foreach (string itemId in room.GetObjectsInRoom(Room.RoomObjects.Items))
                    {
                        lightItem = Items.Items.GetByID(itemId);
                        Items.Iiluminate lightsource = lightItem as Items.Iiluminate;
                        if (lightsource != null && lightsource.isLightable)
                        {
                            break;
                        }
                        //if it's a container and it's open see if it has a lightsource inside
                        if (lightItem.ItemType.ContainsKey(Items.ItemsType.CONTAINER))
                        {
                            Items.Icontainer containerItem = lightItem as Items.Icontainer;
                            if (containerItem.Opened)
                            {
                                foreach (string id in containerItem.GetContents())
                                {
                                    lightItem   = Items.Items.GetByID(itemId);
                                    lightsource = lightItem as Items.Iiluminate;
                                    if (lightsource != null && lightsource.isLightable)
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(lightItem as Items.Iiluminate);
        }