Example #1
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            if (targeted is Mobile || targeted is Items.CertificateOfIdentity)
            {
                Mobile       m  = targeted as Mobile;
                PlayerMobile pm = targeted as PlayerMobile;
                Items.CertificateOfIdentity coi = null;

                if (targeted is Items.CertificateOfIdentity)
                {
                    coi = targeted as Items.CertificateOfIdentity;
                    if (coi.Mobile != null && coi.Mobile.Deleted == false)
                    {                           // reassign
                        m  = coi.Mobile as Mobile;
                        pm = coi.Mobile as PlayerMobile;
                    }
                }

                if (coi != null && (coi.Mobile == null || coi.Mobile.Deleted))
                {
                    from.SendMessage("That identity certificate does not represent a player.");
                }
                else if (!m.Player)
                {
                    m_Mobile.SendLocalizedMessage(501161);                       // You may only recruit players into the guild.
                }
                else if (!m.Alive)
                {
                    m_Mobile.SendLocalizedMessage(501162);                       // Only the living may be recruited.
                }
                else if (m_Guild.IsMember(m))
                {
                    m_Mobile.SendLocalizedMessage(501163);                       // They are already a guildmember!
                }
                //Pix: IOBAlignment check
                else if (pm != null && !(pm.IOBAlignment == IOBAlignment.None || pm.IOBAlignment == m_Guild.IOBAlignment))
                {
                    m_Mobile.SendMessage("Only non-aligned or same-aligned can be recruited.");
                }
                else if (m_Guild.Candidates.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501164);                       // They are already a candidate.
                }
                else if (m_Guild.Accepted.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501165);                       // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
                }
                else if (m.Guild != null)
                {
                    m_Mobile.SendLocalizedMessage(501166);                       // You can only recruit candidates who are not already in a guild.
                }
                else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
                {
                    m_Guild.Accepted.Add(m);
                }
                else
                {
                    m_Guild.Candidates.Add(m);
                }
            }
        }
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            if (targeted is Mobile || targeted is Items.CertificateOfIdentity)
            {
                Mobile m = targeted as Mobile;

                PlayerState guildState  = PlayerState.Find(m_Guild.Leader);
                PlayerState targetState = PlayerState.Find(m);

                Faction guildFaction  = (guildState == null ? null : guildState.Faction);
                Faction targetFaction = (targetState == null ? null : targetState.Faction);

                PlayerMobile pm = targeted as PlayerMobile;
                Items.CertificateOfIdentity coi = null;

                if (targeted is Items.CertificateOfIdentity)
                {
                    coi = targeted as Items.CertificateOfIdentity;
                    if (coi.Mobile != null && coi.Mobile.Deleted == false)
                    {                           // reassign
                        m  = coi.Mobile as Mobile;
                        pm = coi.Mobile as PlayerMobile;
                    }
                }

                if (coi != null && (coi.Mobile == null || coi.Mobile.Deleted))
                {
                    from.SendMessage("That identity certificate does not represent a player.");
                }
                else if (!m.Player)
                {
                    m_Mobile.SendLocalizedMessage(501161);                     // You may only recruit players into the guild.
                }
                else if (!m.Alive)
                {
                    m_Mobile.SendLocalizedMessage(501162);                     // Only the living may be recruited.
                }
                else if (m_Guild.IsMember(m))
                {
                    m_Mobile.SendLocalizedMessage(501163);                     // They are already a guildmember!
                }
                #region Kin
                else if (pm != null && !(pm.IOBAlignment == IOBAlignment.None || pm.IOBAlignment == m_Guild.IOBAlignment))
                {
                    m_Mobile.SendMessage("Only non-aligned or same-aligned can be recruited.");
                }
                #endregion
                else if (m_Guild.Candidates.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501164);                     // They are already a candidate.
                }
                else if (m_Guild.Accepted.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501165);                     // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
                }
                else if (m.Guild != null)
                {
                    m_Mobile.SendLocalizedMessage(501166);                     // You can only recruit candidates who are not already in a guild.
                }
                #region Factions
                else if (guildFaction != targetFaction)
                {
                    if (guildFaction == null)
                    {
                        m_Mobile.SendLocalizedMessage(1013027);                         // That player cannot join a non-faction guild.
                    }
                    else if (targetFaction == null)
                    {
                        m_Mobile.SendLocalizedMessage(1013026);                         // That player must be in a faction before joining this guild.
                    }
                    else
                    {
                        m_Mobile.SendLocalizedMessage(1013028);                         // That person has a different faction affiliation.
                    }
                }
                else if (targetState != null && targetState.IsLeaving)
                {
                    // OSI does this quite strangely, so we'll just do it this way
                    m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
                }
                #endregion
                else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
                {
                    m_Guild.Accepted.Add(m);
                }
                else
                {
                    m_Guild.Candidates.Add(m);
                }
            }
        }