// Script Excution Order 사용함 // Edit - Project Settings -Script Excution Order // Use this for initialization void Start() { Scrollbar1.size = 0.05f; Scrollbar2.size = 0.05f; item_Database = GameObject.Find("ItemJsonDataBase"). GetComponent <Item_Json_DataBase>(); for (int i = 0; i < 5; i++) { AddItem(30001, Shop1ScrollRect); AddItem(30002, Shop1ScrollRect); AddItem(30003, Shop1ScrollRect); } for (int i = 0; i < 5; i++) { AddItem(30003, Shop2ScrollRect); AddItem(30002, Shop2ScrollRect); AddItem(30001, Shop2ScrollRect); } moneyTxt.text = "보유골드 : " + money.ToString(); }
private void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; DontDestroyOnLoad(this.transform.gameObject); } }
private void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; DontDestroyOnLoad(this.transform.gameObject); } // --------------- inventory_Panel = GameObject.Find("Inventory_Panel"); inventory_Slot_Panel = inventory_Panel.transform.Find("Slot_Panel").gameObject; item_DataBase = GameObject.Find("Inventory_Json_Data").GetComponent <Item_Json_DataBase>(); }