// Use this for initialization void Start() { ius = GameObject.Find("MasterMind").GetComponent <ItemUseStates>(); Vector2 normPos = new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height); renderer.material.SetVector("_MousePos", new Vector4(-1f, -1f, 0.0f, 0.0f)); }
// Use this for initialization void Start () { checkifgotcode = GameObject.Find ("MasterMind").GetComponent<ItemUseStates>(); // hascard = GetComponent<ItemUseStates>().; renderer.material.mainTexture = idle; //quest = gameObject.GetComponent<MessageWindow>(); quest = GameObject.Find ("MasterMind").GetComponent<MessageWindow>(); }
// Use this for initialization void Start() { checkifgotcode = GameObject.Find("MasterMind").GetComponent <ItemUseStates>(); // hascard = GetComponent<ItemUseStates>().; renderer.material.mainTexture = idle; //quest = gameObject.GetComponent<MessageWindow>(); quest = GameObject.Find("MasterMind").GetComponent <MessageWindow>(); }
void Start(){ ius = GameObject.Find ("MasterMind").GetComponent<ItemUseStates>(); hascard = ius.card; }
void Start() { ius = GameObject.Find("MasterMind").GetComponent <ItemUseStates>(); hascard = ius.card; }
// Use this for initialization void Start () { ius = GameObject.Find("MasterMind").GetComponent<ItemUseStates>(); Vector2 normPos = new Vector2(Input.mousePosition.x/Screen.width, Input.mousePosition.y/Screen.height); renderer.material.SetVector("_MousePos", new Vector4(-1f,-1f,0.0f,0.0f)); }