// Use this for initialization
    void Start()
    {
        ius = GameObject.Find("MasterMind").GetComponent <ItemUseStates>();
        Vector2 normPos = new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height);

        renderer.material.SetVector("_MousePos", new Vector4(-1f, -1f, 0.0f, 0.0f));
    }
Example #2
0
	// Use this for initialization
	void Start () {

		checkifgotcode = GameObject.Find ("MasterMind").GetComponent<ItemUseStates>();
	//	hascard = GetComponent<ItemUseStates>().;
		renderer.material.mainTexture = idle;
		//quest = gameObject.GetComponent<MessageWindow>();
		quest = GameObject.Find ("MasterMind").GetComponent<MessageWindow>();
	}
 // Use this for initialization
 void Start()
 {
     checkifgotcode = GameObject.Find("MasterMind").GetComponent <ItemUseStates>();
     //	hascard = GetComponent<ItemUseStates>().;
     renderer.material.mainTexture = idle;
     //quest = gameObject.GetComponent<MessageWindow>();
     quest = GameObject.Find("MasterMind").GetComponent <MessageWindow>();
 }
	void Start(){

		ius = GameObject.Find ("MasterMind").GetComponent<ItemUseStates>();
		hascard = ius.card;
	}
 void Start()
 {
     ius     = GameObject.Find("MasterMind").GetComponent <ItemUseStates>();
     hascard = ius.card;
 }
	// Use this for initialization
	void Start () {
		ius = GameObject.Find("MasterMind").GetComponent<ItemUseStates>();
		Vector2 normPos = new Vector2(Input.mousePosition.x/Screen.width, Input.mousePosition.y/Screen.height);
		renderer.material.SetVector("_MousePos", new Vector4(-1f,-1f,0.0f,0.0f));
	}