/// <summary> /// Handle the messages published by a transport when its state is changed. /// If stopped, enqueue a command with DestroyTransport as its payload. /// </summary> /// <param name="message"></param> static private void HandleTransportStateChanged(string message) { TransportState transport = UnityEngine.JsonUtility.FromJson <TransportState>(message); System.Guid itemID = new System.Guid(transport.@object); int transportID = transport.transport; if (transport.state == WaapiKeywords.STOPPED) { waapiCommandQueue.Enqueue(new WaapiCommand( async() => await DestroyTransport(itemID))); } else if (transport.state == WaapiKeywords.PLAYING && !ItemTransports.ContainsKey(itemID)) { ItemTransports.Add(itemID, new TransportInfo(transportID, 0)); } }
/// <summary> /// Unsubscribe from the transport topic and send a WAAPI command to destroy the transport in Wwise. /// </summary> /// <param name="in_itemID"> GUID of the Event.</param> /// <returns></returns> static async Task <string> DestroyTransport(System.Guid in_itemID) { if (!ItemTransports.ContainsKey(in_itemID)) { return(null); } if (ItemTransports[in_itemID].SubscriptionID != 0) { await WaapiClient.Unsubscribe(ItemTransports[in_itemID].SubscriptionID); } var args = new ArgsTransport(ItemTransports[in_itemID].TransportID); var result = await WaapiClient.Call(ak.wwise.core.transport.destroy, args, null); ItemTransports.Remove(in_itemID); return(result); }