private void OnQuery_CHANGE_INVENTORY() { showInventoryMode = ((showInventoryMode != ItemStorageTop.SHOW_INVENTORY_MODE.SMALL) ? (showInventoryMode + 1) : ItemStorageTop.SHOW_INVENTORY_MODE.MAIN_STATUS); SetDirty(UI.GRD_INVENTORY); SetDirty(UI.GRD_INVENTORY_SMALL); RefreshUI(); }
private UI SelectListTarget(ItemStorageTop.SHOW_INVENTORY_MODE show_detail_icon) { if (show_detail_icon != ItemStorageTop.SHOW_INVENTORY_MODE.SMALL) { SetActive((Enum)UI.GRD_INVENTORY, true); SetActive((Enum)UI.GRD_INVENTORY_SMALL, false); return(UI.GRD_INVENTORY); } SetActive((Enum)UI.GRD_INVENTORY, false); SetActive((Enum)UI.GRD_INVENTORY_SMALL, true); return(UI.GRD_INVENTORY_SMALL); }
public override ItemIcon CreateIcon(object[] data) { SortCompareData sortCompareData = data[0] as SortCompareData; Transform parent = data[1] as Transform; int event_data = (int)data[2]; bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(ITEM_ICON_TYPE.ITEM, sortCompareData.GetUniqID()); ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData(sortCompareData.GetTableID()); ItemStorageTop.SHOW_INVENTORY_MODE sHOW_INVENTORY_MODE = (ItemStorageTop.SHOW_INVENTORY_MODE)(int) data[3]; if (sHOW_INVENTORY_MODE != ItemStorageTop.SHOW_INVENTORY_MODE.SMALL) { return(ItemIconDetail.CreateMaterialIcon(sortCompareData.GetIconType(), sortCompareData.GetIconID(), sortCompareData.GetRarity(), itemData, sHOW_INVENTORY_MODE == ItemStorageTop.SHOW_INVENTORY_MODE.MAIN_STATUS, parent, sortCompareData.GetNum(), sortCompareData.GetName(), "SELECT", event_data, -1, false, is_new)); } return(ItemIconDetailSmall.CreateSmallMaterialIcon(sortCompareData.GetIconType(), sortCompareData.GetIconID(), sortCompareData.GetRarity(), parent, sortCompareData.GetNum(), sortCompareData.GetName(), "SELECT", event_data, -1, false, is_new, 0, 0, ItemIconDetail.ICON_STATUS.NONE)); }